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Author Topic: Countries at War: Hyper Edition: Turn 17: This is the end  (Read 83233 times)

USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #225 on: December 02, 2010, 11:02:11 am »

@Demonspoon: I thought that part was Eritrea. It probably won't matter, since you'll take it next turn anyways. Also, the cost to upgrade your infantry to fanatics is $2,000. Be aware that you can't downgrade them. Once they're brainwashed into fanatics, you can't de-brainwash them.

@maxicaxi: Clearly, you have not looked at the revenue that the other countries people control give.

@V-Norrec: Will do

@Sheb: Its Bangladesh or something. I checked beforehand.

@MrNuke: You can't attack the Vacitcan from Malaysia. Sorry buddy.

Turn will be soon, after MrNuke edits his turn.
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Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #226 on: December 02, 2010, 11:33:55 am »

MrNuke is offline, just ignore that part of his turn and edit his turn when he changes his actions? I wants the turns.
« Last Edit: December 02, 2010, 01:10:47 pm by Demonic Spoon »
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Sheb

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #227 on: December 02, 2010, 12:50:58 pm »

Well, Bangladesh is Chinese, but so is a part of India.

Also, you guys wanna bet how long it takes before the United States declare war on me and Invade Russia?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #228 on: December 02, 2010, 12:52:11 pm »

2 turns, I'll put 10000 on it.

EDIT: I edited my turn, as did Sheb.
« Last Edit: December 02, 2010, 01:11:12 pm by Demonic Spoon »
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maxicaxi

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #229 on: December 02, 2010, 01:53:54 pm »

              Uruguay ($16,000): 1 Infantry
              Chile ($38,000)
              Bolivia ($37,000)
              Brazil ($38,000)
              French Guiana ($47,000)


I dont understand how any of those country make more then Germany, the sixth most producing country in the world

https://www.cia.gov/library/publications/the-world-factbook/rankorder/2001rank.html?countryName=Germany&countryCode=gm&regionCode=eu&rank=6#gm
« Last Edit: December 02, 2010, 01:56:03 pm by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #230 on: December 02, 2010, 02:14:11 pm »

It's a game, realisticness is not required.
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V-Norrec

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #231 on: December 02, 2010, 02:16:20 pm »

Germany had all of it's factories destroyed by Islamic Terrorists, there I explained it for you.

Sheb

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #232 on: December 02, 2010, 02:18:33 pm »

Yup, I guesshe's jsut rolling for the wealth, and you were unlucky.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #233 on: December 02, 2010, 02:20:02 pm »

Damn Islamic Terrorists destroying factories.

Also, this is set what, 50 years into the future? A lot can change in the economic wealth of a country in 50 years.
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #234 on: December 02, 2010, 03:53:11 pm »

Also, before I forget, the first generation of Nerve gas deployment vehicles.

Spoiler: GAS UNITS (click to show/hide)

Gas deployment units are positively deadly, having a greater than 50% chance to take out anything less then a battleship. However, nerve gas is not a reliable weapon, and the rupture of a single tank can take out the entire unit. In other words, they suck at defence.

Scout planes will also get a defence boost, to make them more useful.

Sound good?
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Sheb

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #235 on: December 02, 2010, 04:28:29 pm »

Well, actually, if Scouts plane had to fight only against SOME units rather than all, they would be more useful. Like only against fighter/artillery/frigate or something?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #236 on: December 02, 2010, 04:46:42 pm »

I'll think about it.
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V-Norrec

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #237 on: December 02, 2010, 04:59:41 pm »

Hmmmm, it seem to me I'm going to have to research Air Raid preparedness and create several anti-air batteries in my most important countries.  ((Air-Raid preparedness, allows anti-air batteries and artillery units to strike at any incoming air units first))  At least, that's what I hope it does.

MrNuke

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #238 on: December 02, 2010, 05:09:13 pm »

@MrNuke: You can't attack the Vacitcan from Malaysia. Sorry buddy.

Turn will be soon, after MrNuke edits his turn.

Damn...is Egypt a viable target?
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

V-Norrec

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Re: Countries at War: Hyper Edition: Turn 7!
« Reply #239 on: December 02, 2010, 05:17:03 pm »

... You do realize you don't have the gas delivery units and you're probably just going to wipe out whatever units you send for a very limited result, especially when everyone here has agreed to kick your ass if you use WMD's. . . right?
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