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Author Topic: Countries at War: Hyper Edition: Turn 17: This is the end  (Read 83055 times)

Sheb

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Re: Countries at War: Hyper Edition: Turn 1!
« Reply #30 on: November 08, 2010, 12:03:17 am »

Just to say I edited my orders.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

V-Norrec

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Re: Countries at War: Hyper Edition: Turn 1!
« Reply #31 on: November 08, 2010, 12:06:44 am »

Where is everyone else?

maxicaxi

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Re: Countries at War: Hyper Edition: Turn 1!
« Reply #32 on: November 08, 2010, 01:45:03 am »

2011: The Vatican does nothing
2021: The Vatican remains unchanging
2031: dum di dum dum
2041: The Vatican does nothing
2044: Samuel Wright becomes pope and says that all Catholics should try and help him take over the world to unite the world under a Theocracy so that the LORD will RULE
« Last Edit: November 08, 2010, 09:58:21 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

MrNuke

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Re: Countries at War: Hyper Edition: Turn 1!
« Reply #33 on: November 08, 2010, 04:54:24 am »

2012: Political Uneasiness in Australia

2013: Gangs of armed men and women attack each townspeople, the police and armed forces arrive to deal with the situation.

2014: Gangs become very powerfull, and manage to hold off against the army, police and civilians

2020: Gangs unite and name the super-group Halsantium

2022: Halsantium liberates australia, and takes political control

2023: An unnamed man takes control of Australia, he is known as "The Emperor"

2035: Australia under complete control, only people left alive are those that belong to Halsantium

2040: Uniformed military is now in affect

2047: Preperation to liberate the world for Halsantium, Operation: Black Dawn

2055: Orders being carried out, Black Dawn now in action.
« Last Edit: November 08, 2010, 07:21:47 am by MrNuke »
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

MrNuke

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Re: Countries at War: Hyper Edition: Turn 1!
« Reply #34 on: November 08, 2010, 05:02:44 am »

Turn 1: Construct 1 frigate and 2 fighter jets ($95,000)

(If troops can somehow cross water without boats) Order my 2 infantry and light tank to attack indonesia
« Last Edit: November 08, 2010, 05:35:23 am by MrNuke »
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 1!
« Reply #35 on: November 08, 2010, 10:38:04 am »

(If troops can somehow cross water without boats) Order my 2 infantry and light tank to attack indonesia

You need a friendly ship in the same ocean inorder to move land units. Since your frigate is constructed this turn, it doesn't count. Therefore, you can't attack Indonesia this turn.

Waiting for Maxicaxi's turn, since Dwarmin has pulled out. Adding the extra background now.
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maxicaxi

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Re: Countries at War: Hyper Edition: Turn 1!
« Reply #36 on: November 08, 2010, 11:39:51 am »

(If troops can somehow cross water without boats) Order my 2 infantry and light tank to attack indonesia

You need a friendly ship in the same ocean inorder to move land units. Since your frigate is constructed this turn, it doesn't count. Therefore, you can't attack Indonesia this turn.

Waiting for Maxicaxi's turn, since Dwarmin has pulled out. Adding the extra background now.
what units do i have?
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

V-Norrec

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Re: Countries at War: Hyper Edition: Turn 1!
« Reply #37 on: November 08, 2010, 11:43:19 am »

everyone has 2 infantry 1 light armor and 100,000 dollars to spend

maxicaxi

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Re: Countries at War: Hyper Edition: Turn 1!
« Reply #38 on: November 08, 2010, 02:19:03 pm »

all units attack Switzerland
I produce
two infantry
two light armor
one Heavy Armour
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 1! You can still sign-up!
« Reply #39 on: November 09, 2010, 11:34:37 am »

Turn is finished, just have to type it up and update the map. Also, if anybody really wants to, they can still sign up, as you can tell from the topic.
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Re: Countries at War: Hyper Edition: Turn 2! You can still sign-up!
« Reply #40 on: November 09, 2010, 05:41:10 pm »

TURN 1
Where alien technology beats all, except the inventors of the Swiss Army Knife



Spoiler: HEADLINES (click to show/hide)

Spoiler: INTERNAL MEMOS (click to show/hide)

Spoiler: Imperialist Bastard (click to show/hide)

Spoiler: The Glorious Theocracy (click to show/hide)

Spoiler: Halsantium (click to show/hide)

Spoiler: Imperecedero Imperio (click to show/hide)

I haven't missed anything, have I? Also, what do you think about the formating?
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 2! You can still sign-up!
« Reply #41 on: November 09, 2010, 05:47:29 pm »

HOW SCOUT PLANES WORK:

Step 1: Build a scout plane. They cost $15,000, have 0A and 6D, and are considered fighters for deciding effectiveness.

Step 2: Send the scout plane to scout. It's a free action, so you get to use any information you get on the same turn.

Step 3: Pray it survives. When a scout plane scouts, and enemy units in the targeted country get a free attack on the scout plane. If the plane survives, you'll get the information of that country. If not, you only learn that the plane was shot down. Either way, the target knows that you tried to scout them.

Step 4: Return (If possible). Scout planes automatically return to the country that they started from, but cannot scout again for that turn.
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V-Norrec

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Re: Countries at War: Hyper Edition: Turn 2! You can still sign-up!
« Reply #42 on: November 09, 2010, 05:51:56 pm »

Well, hmm, build 1 Submarine.

Move 1 Infantry from Urugauy to Argenina.
Attack Paraguay with 2 Infantry and 1 Artillery

Spend all additional funds on Laser Gun technology (should be $51,000)

MrNuke

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Re: Countries at War: Hyper Edition: Turn 2! You can still sign-up!
« Reply #43 on: November 09, 2010, 07:03:44 pm »

Load my 2 infantries and light tank onto frigate. Attack and liberate Indonesia

Send my 2 fighter planes to attack and liberate New Zealand
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

V-Norrec

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Re: Countries at War: Hyper Edition: Turn 2! You can still sign-up!
« Reply #44 on: November 09, 2010, 07:08:28 pm »

Can fighter planes actually take over a nation?
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