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Author Topic: Countries at War: Hyper Edition: Turn 17: This is the end  (Read 83304 times)

V-Norrec

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #330 on: December 16, 2010, 11:20:48 am »

Nice, I have oh so many plans when these puppies get finished.

Sheb

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #331 on: December 16, 2010, 11:41:02 am »

A message from Sheb, Chairman of the Supreme Soviet

Given the growing size of our Socialist Paradise, new measures are to be enforced for our safety. From now on, any Sea Zone bordering one of our territorries will be considered as part of our territorial waters and any uninvited ship entry will be considered an declaration of War. Exceptions will be made for Halsantium's ship, as long as they stay in sea adjacent to their territorries.

Budget:
-Taxes, nationalisations and benefits from state-owned industries: +682,000 $

-Law Enforcement: Infantry units in the Philippines and India: -20,000 $
-Law Enforcement (bis): 2,000$ for cops training.
-Submarine Defense: 2 Destroyers in the North Sea, 3 in the Northern Pacific, 3 off North West Siberia: 200,000 $
-Chinese Hegemony: 4 Artilery and 2 Fighter, as well as 2 Gunships in China: 140,000$
-Russian Strike Force: 1 Artillery and 1 Fighter in Russia: 45,000$

-ICBM research: 150,000$
-Fortresses: 25,000$
-SONAR buoy: 110,000$

Total: 0$

Armies: I'm afraid you'll have to roll a lot.

Spoiler (click to show/hide)

Also, I'll send Improved Alloys to the United Empire if they send me Lasers and I'll send Fanatics to Halsantium against their Improved Fighters System tech. If they send me Nerve Gas Flood, they will also get Improved Alloys.

 Also, the part of India around Bangladesh, the Philippines and the small island south of China (that belong to China) should be green.           
.
« Last Edit: December 18, 2010, 03:53:08 pm by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 8! (Now with tasty map!)
« Reply #332 on: December 16, 2010, 02:30:46 pm »

I have managed to obtain a slow and unreliable internet connection.

There should be a additional fanatic in Jordan for a total of 3 Fanatics. One that was there and the 2 that were constructed.

Cyborgs and swiss guard are...less than great, even considering the 33% bonus.

Next Turn Actions:

Finances:

Starting: 4000
Revenue: +501000
Research Improved Propaganda: -52500
Research Artificial Intelligence: -52500
Payment to V-Norrec: -100000
8 Fanatics in Libya: -96000
6 Fanatics in Sudan: -72000
6 Fanatics in Kenya: -72000
4 Fanatics in Uganda: -48000
1 Fanatic in Burundi: -12000
Savings: 0

Army

Move 1 Fanatic from Jordan to Saudi Arabia.
Have 1 Heavy Armour, 1 Light Armour, 2 Artillery and 1 Bomber from Saudi Arabia invade Oman.
Have 1 Fanatic , 2 Heavy Armours, 1 Bomber and 1 Fighter from Jordan and the Horus' Cruiser invade Yemen.
Move 1 Fanatic and 1 Heavy Armour from Syria to Turkey
Have 1 Bomber, 1 Fighter, 1 Gunship, 1 Light Armour and 1 Heavy Armour from Turkey and 1 Heavy Armour and 1 Fanatic from Syria invade PersiaIran.

Other

Give Laser Weapons and Cyborgs to Sheb.
« Last Edit: December 16, 2010, 04:00:46 pm by Demonic Spoon »
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #333 on: December 16, 2010, 03:41:09 pm »

I've realized how under powered the cyborgs are. They're now at 8A, 9D. That allows them to easily take on a generation 1 Light armour. Swiss guard stays the same.

EDIT: Next turn may turn out to be hilarious. We shall see.
« Last Edit: December 16, 2010, 09:22:07 pm by USEC_OFFICER »
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #334 on: December 16, 2010, 09:28:45 pm »

Taricus, I've realized that if you want to (re) invade Papa New Guina, you'll have to call back your Frigate. [Y/N]
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Taricus

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #335 on: December 16, 2010, 09:33:13 pm »

ill move the ship back
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Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 8! (Now with tasty map!)
« Reply #336 on: December 17, 2010, 03:49:31 am »

There should be a additional fanatic in Jordan for a total of 3 Fanatics. One that was there and the 2 that were constructed.
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Sheb

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #337 on: December 18, 2010, 07:16:43 am »

I've been thinking a bit about the whole "Ships invading countries but not being able to get into them" thing and I think the rules need changing.

Let's assume, for the sake of argument that V-Norrec is after me. He has large amounts of submarines around, and will use them to attack me, probably in China and/or Russia. Now, let's say he manage to get Russia. He attacks, kills my units, take over the land (let's ignore the ridiculous of a continental country submitting because there is a ship off his coast). But he cannot occupy it! Which mean than the turn after, all I need to do is to send one infantry to take back the land, since it's defenseless! Then, he can invade Russia again, and I'll take it back, and so on until he manage to land a force or I manage to build a navy. (Yeah, if he build units in Russia, they won't be ready in time to fight my troops). We'll be stuck in an endless loop of invasion.

My solution is simple: a ship should be able to attack a country's units, but not the country itself. You could use your navy to kill off your enemy's troops (Submarines should also be able to do that, however nonsensical) but ground and/or air troops should be needed to invade the country itself and take it over.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #338 on: December 18, 2010, 03:39:40 pm »

I've been thinking a bit about the whole "Ships invading countries but not being able to get into them" thing and I think the rules need changing.

Let's assume, for the sake of argument that V-Norrec is after me. He has large amounts of submarines around, and will use them to attack me, probably in China and/or Russia. Now, let's say he manage to get Russia. He attacks, kills my units, take over the land (let's ignore the ridiculous of a continental country submitting because there is a ship off his coast). But he cannot occupy it! Which mean than the turn after, all I need to do is to send one infantry to take back the land, since it's defenseless! Then, he can invade Russia again, and I'll take it back, and so on until he manage to land a force or I manage to build a navy. (Yeah, if he build units in Russia, they won't be ready in time to fight my troops). We'll be stuck in an endless loop of invasion.

My solution is simple: a ship should be able to attack a country's units, but not the country itself. You could use your navy to kill off your enemy's troops (Submarines should also be able to do that, however nonsensical) but ground and/or air troops should be needed to invade the country itself and take it over.

Except that if he can attack Russia, he can easily ferry some troops to it, in order to prevent that one unit of infantry from occupying the land he conquered.

The new rule you've provided would only work for countries that are loyal to your empire (ie your starting country.) Once the occupying armies are gone, the naval forces could then support the various resistance groups inside that country to overthrow the officials. Afterwards, the county could join the empire that freed them for defence.

I would also like to point out that if V-Norrec couldn't ferry troops into Russia in your scenario, he could always order his ships to defend Russia from your infantry. The result would be the same as if the ships were actually occupying the country, as the two forces would face off.
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Sheb

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #339 on: December 18, 2010, 03:49:39 pm »

Well, he wouldn't ferry troops to stay stealthy. But if the ships can actually defend a country, it is nice.

Does it means that I could "occupy" the Philipines by crushing resistance fighter with my navy?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #340 on: December 18, 2010, 05:14:10 pm »

Yep.
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Sheb

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #341 on: December 19, 2010, 07:08:09 am »

Okay, everything's fine then: I understood that ship could attack but not defend a territory. Also, can air units end up in a sea zone? Can ground units attack neighbouring ships?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #342 on: December 19, 2010, 04:38:37 pm »

Okay, everything's fine then: I understood that ship could attack but not defend a territory. Also, can air units end up in a sea zone? Can ground units attack neighbouring ships?

Sea units can't end up in a sea zone (At least not yet.) And ground units can't attack neighbouring ships.
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Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #343 on: December 22, 2010, 01:43:55 pm »

Turn?  :(
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #344 on: December 22, 2010, 03:52:27 pm »

Tomorrow. I kinda forgot about your orders. (Plus I have a major project due tomorrow anyways.)
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