Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 74

Author Topic: Countries at War: Hyper Edition: Turn 17: This is the end  (Read 83124 times)

V-Norrec

  • Bay Watcher
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #180 on: November 28, 2010, 03:09:06 am »

I vote we just update tomorrow without him if he can't be assed to post his turn then he should just have to deal with having a rather large excess of cash.  I  mean it's not like anybody is even attacking him or anything.

MrNuke

  • Bay Watcher
  • Always the trader...trading you some BLUE STUPH!
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #181 on: November 28, 2010, 03:37:41 am »

OMGSORRYJEZUZ!!IWASGONEAWHILEK??

Starting Moneyz - $184,000

Spend $60,000 dollers on fighters in malasia

Spend $124,400 dollers on Nerve Gas Flood...Hehe...

End Moneyz - $0

Send 4 fighters in Indonesia to go and attack that chinese country to the left of vietnam...I really need an Atlas for this game...
« Last Edit: November 28, 2010, 05:54:50 am by MrNuke »
Logged
Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

V-Norrec

  • Bay Watcher
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #182 on: November 28, 2010, 03:42:37 am »

Laos or Cambodia?

MrNuke

  • Bay Watcher
  • Always the trader...trading you some BLUE STUPH!
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #183 on: November 28, 2010, 03:55:42 am »

Uhh...The first one...
Logged
Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #184 on: November 28, 2010, 04:09:33 am »

You have no fighters in Malaysia, and the ones your building won't be ready until next turn.

What about the PM I sent you I'll help you take over the whole of Indochina afterward (Aka: Vietnam, Thailand, Laos, Cambodia and Myanmar.)
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

MrNuke

  • Bay Watcher
  • Always the trader...trading you some BLUE STUPH!
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #185 on: November 28, 2010, 05:55:08 am »

Send 4 fighters in Indonesia to go and attack that chinese country to the left of vietnam...I really need an Atlas for this game...

Fix'd
Logged
Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #186 on: November 28, 2010, 10:49:43 am »

Back! Turn?
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #187 on: November 28, 2010, 04:55:18 pm »

Tomorrow or Tuesday, depending on how much work I have to do.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #188 on: November 28, 2010, 06:22:45 pm »

Let's hack into his computer and change the calendar so that tomorrow IS tuesday!
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

V-Norrec

  • Bay Watcher
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #189 on: November 30, 2010, 02:43:54 am »

Tuesday is here!!!  YEY FOR UPDATE!

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #190 on: November 30, 2010, 10:41:44 am »

Turn will probably be in two parts, due to Operation Barbarossa II.

EDIT: I'll be treaking combat after Operation Barbarossa II, to prevent the shear amount of carnage that large amounts of attackers can do. Some way to get defenders to fight back sooner.
« Last Edit: November 30, 2010, 11:06:28 am by USEC_OFFICER »
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #191 on: November 30, 2010, 12:58:48 pm »

What do you mean? That the 50% bonus to attacker is too much?

Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #192 on: November 30, 2010, 01:25:38 pm »

What 50% bonus to attacker? I'm talking about the fact that your troops can just blast away at the enemy, taking half of them out in one round, without much retaliation. I need to figure a way to fix this. I thinking a rule along the lines of "Once 33% of your army misses, your attack round ends" or something like that.
Logged

V-Norrec

  • Bay Watcher
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #193 on: November 30, 2010, 06:51:42 pm »

so, update?

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Countries at War: Hyper Edition: Turn 6!
« Reply #194 on: November 30, 2010, 07:07:38 pm »

Turn 6.1

Operation Barbarossa II/Operation Fried Noodles

or
I really need to tweak combat a bit


OPERATION BARBAROSSA II
The Electric Boogaloos

In the opening of Operation Barbarossa II, Russian infantry decimated Chinese artillery support, their main defence against the superior Russian troops. Russian artillery could then fire without fear of reprisal, destroying the Chinese advanced light armour, and bloodying Chinese bombers. Chinese loses continued to climb as Russian bombers blitzed the remaining Chinese light armour. With early air support, the Russian fighters led a series of daring raids on Chinese infantry, killing thousands. At the end of the first day, half of the Chinese army was dead or dying, compared to a couple of loses on the Russian side.

The second day proved no better for the Chinese, with the rest of their Infantry killed in a series of desperate assaults on Russian artillery. In a last ditch effort, Chinese fighters managed to strafe the Russian troops, losing half their planes due to anti-aircraft fire. Further improving Chinese spirits, a division of Russian heavy armour and artillery was destroyed by carpet bombing.

However, the Chinese efforts were in vain, with fierce Russian counter-attacks destroying the rest of the Chinese forces, allowing the Russian army to victoriously march into Moscow, with a 30% causality rate, though the price was worth it, as with every Russian dead, 4 Chinese soldiers fell with them.

OPERATION FRIED NOODLES
Or
Operation Lesser Importance.

The Russian attack was just as terrible, if not worst, then in Operation Barbarossa II. The Chinese infantry was swept away, while the artillery and bombers within its protective envelope managed to get away with half of their forces dead. Though the Chinese forces were beaten back, they were not defeated, with the Russian tanks destroyed in a risky artillery ambush. Russia infantry counter-attacked, destroying an Chinese airbase, but were eventually repulsed by Chinese tanks. After dusk fell, Russian forces launched a surprise attack, destroying the remaining Chinese forces. However, 2 fifths of the Russian army were dead or dying at that point, allowing the Chinese survivors to escape into the mountains of China.
Logged
Pages: 1 ... 11 12 [13] 14 15 ... 74