-Country Name: United Socialists Sovietics Empire
-Leader Name: Some Random Pharoah
-Starting Territory: Earth
-Colour:
OctarineKnown technologies:
Spy Planes
Fanaticism
Advanced Alloys (+2 defence to all units)
Laser Guns (+2 attack to all units)
Fortress
SONAR Buoys
Improved Fighter system (+1 Attack and Defence to Fighters)
Nerve Gas Flood
Cyborgs
Improved Propaganda
Research Secrecy
Type QFF radio code
Missile Defence System (-75% chance of ICBMs hitting your country)
Deep Sea Mining (Controlled Sea Zones produce 10,000$ a turn) (7 Sea Zones = $70,000 a turn.)
Secret Project #2
Basic Spaceflight ($50,000 to transport goods into space)
Mechanized Infantry (Infantry get +1 Attack and Defence)
Basic A.I. (Can transcribe human intelligence. Costs $100,000 to do so.)
Hydroponics (+$5,000 for every country you control.) (68 counties = +$340,000 to income)
Mass Drivers ($15,000 to transport goods into space)
Railguns (+2 attack to all units)
Silent running (+1 Attack for submarines. Submarines don't show up on the world map)
Defensive Initiative (+25% initiative when defending)
Fallout Control (Wastelands formed by Nuclear Warheads only last for one turn.)
Intelligent Armour (+2 defence to all units)
Interplanetary Travel
Improved Counter-ops (-5,000 EPs towards you a turn. Mission conducted against you have a -25% chance of success.)
Cryosleep
AI failsafes
Improved AIs (Can create artifical intelligence.)
Super Soldiers Implants (Infantry get +3 Attack and Defence)
Pirates
Ion Weapons (+2 attack to all units)
Improved Colony Ships
Basic ICBM
Advanced ICBM:
Warheads: Explosive
Nerve Gas
Nuclear
AIs:
Name: Stavka
Type: Transcribed Human
Efficiency: 5%
Traits: Male (This AI has a male personality: +2% to intercepting and launching ICBMs. -2% to managing economies.)
Nervous (This AI is always worrying.)
Focused (This AI dedicates itself to a task.)
Current Jobs: Terminated.
Name: Cybersyn
Type: Transcribed Human
Efficiency: 11%
Traits: Male (This AI has a male personality: +2% to intercepting and launching ICBMs. -2% to managing economies.)
Accountant (Every penny is checked and accounted for. +2% to managing economies)
Dull (This AI is not the best at social interactions.)
Current status: Self-destructed.
Name: Thoth-1
Type: Transcribed Human
Efficiency: 5%
Traits: Male (This AI has a male personality: +2% to intercepting and launching ICBMs. -2% to managing economies.)
Timid (This AI is not a very aggressive person.)
Current status: Terminated.
Name: Thoth-2
Type: Transcribed Human
Efficiency: 8%
Traits: Male (This AI has a male personality: +2% to intercepting and launching ICBMs. -2% to managing economies.)
Dislikes Physics (The movement of objects has no appeal to this AI. -5% to intercepting and launching ICBMs.)
Mathematically Inept (Despite being able to make thousands of calculations a second, this AI still forgets to carry the one. -2% to managing economies.)
Crude (This AI has no enjoyment of the finer things in life.)
Bully (This AI likes to dominate people.)
Current status: Terminated.
Name: Thoth-3
Type: Transcribed Human
Efficiency: 6%
Traits: Male (This AI has a male personality: +2% to intercepting and launching ICBMs. -2% to managing economies.)
Polite (This AI always ensures that it follows social norms and expectations.)
Current status: Self-destructed.
Name: Unknown
Type: Created AI
Efficiency: Unknown
Traits: Unknown
Current status: Managing Colony Ship (Location unknown).
Spacecraft: 15 Satellites (Destroyed)
1 Colony Ship (Destination Unknown)