A few people didn't post actions, probably because... well, just look at it, your victory is completely assured!
So yeah,
a winner is y'all! Good job. The flamers form a wall which the last few walk into, while the snipers take pot shots.
Maybe a bit anticlimactic, but, this really was just a test run. Thanks to all of you for helping me explore the rules.
What happens next is: I adjust the rules in the first post, and take some time to automate the common movement. This not only makes my job easier, it makes the commons predictable like they're supposed to be. This'll definitely take a few days (I have other obligations of course (many on Steam)). In the meantime the rules are certainly not set. I'll go through the entire thread to pick out the suggestions, but I don't mind at all if you repost them now.
If you just want to play, that's cool too (you're participation was still valuable). I'll send out a PM to all players when the next version is ready.One thing about the next version: there will be a story, and a progression of events, controlled by the team's performance. There will be a respawn system. There won't be a continuous increase in power, but there will be opportunities to adjust your loadout. The map will scroll, there will always be enemies. There will be a lot more specials. There'll be a deadline for actions to keep things moving, though I make no *promises* about when the results are posted.
Thanks again!