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Author Topic: Determined Monster Defense  (Read 15480 times)

RAM

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Re: Determined Monster Defense
« Reply #165 on: November 12, 2010, 07:12:30 pm »

Ditch: 8,26
move: 6,27
Ditch: 5,26
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Burnt Pies

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Re: Determined Monster Defense
« Reply #166 on: November 12, 2010, 07:14:21 pm »

move to 26, 21, fire north/northeast. If there are still any targets, fire again at them, if not, move back to 28,24

And yes, the east is looking pretty good. Sheb and I can probably take this lot.
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FuzzyZergling

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Re: Determined Monster Defense
« Reply #167 on: November 12, 2010, 07:33:00 pm »

Fire my sidearm (I can still do that while grabbed, right?) at 12,21, then set that tile on fire.
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lemon10

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Re: Determined Monster Defense
« Reply #168 on: November 12, 2010, 07:45:38 pm »

move to 10, 27 and set 7, 22 and 7, 23 on fire
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

cheezy130

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Re: Determined Monster Defense
« Reply #169 on: November 12, 2010, 07:45:58 pm »

Move 10/26

Put wall down at 9/25
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Sheb

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Re: Determined Monster Defense
« Reply #170 on: November 12, 2010, 07:56:57 pm »

Shoot the one ahead of me.
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Rolan7

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Re: Determined Monster Defense
« Reply #171 on: November 12, 2010, 08:54:19 pm »

Fire my sidearm (I can still do that while grabbed, right?) at 12,21, then set that tile on fire.

You can fire your sidearm once, and that's all you can do.  Sorry.
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She/they
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Kashyyk

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Re: Determined Monster Defense
« Reply #172 on: November 13, 2010, 05:59:35 am »

I let rip with the chaingun, and then move to 22,21 facing West, once again revving up. If a special is not protected by commons will it die in my wall bullets?
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Jetsquirrel

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Re: Determined Monster Defense
« Reply #173 on: November 13, 2010, 09:54:48 am »

run towards grey and hit zombies if i am able to

Rolan7

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Re: Determined Monster Defense
« Reply #174 on: November 13, 2010, 10:54:41 am »

I let rip with the chaingun, and then move to 22,21 facing West, once again revving up. If a special is not protected by commons will it die in my wall bullets?

Yes it will!
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Mephansteras

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Re: Determined Monster Defense
« Reply #175 on: November 13, 2010, 11:02:23 am »

Move to 26,24. Flame 28,19
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Criptfeind

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Re: Determined Monster Defense
« Reply #176 on: November 14, 2010, 01:05:55 am »

Can I get that guy at 14,19 in anyway?
« Last Edit: November 14, 2010, 01:09:34 am by Criptfeind »
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Rolan7

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Re: Determined Monster Defense
« Reply #177 on: November 14, 2010, 01:55:35 am »

Can I get that guy at 14,19 in anyway?

Afraid not you can't see him.  That's why he chose that location to hide.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Criptfeind

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Re: Determined Monster Defense
« Reply #178 on: November 14, 2010, 02:15:21 am »

Bastard.

Okay. I think the only way to save archangel is for him to shoot the guy to the north of him (The only zombie next to him on a pit square that has climbed out so far right?

Then That blue flamer got to put the guy next to him on fire. If we don't do this a runner can bite him this turn.

Then if mega man can shoot the Orange guy that I can not we should be okay this turn.
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lemon10

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Re: Determined Monster Defense
« Reply #179 on: November 14, 2010, 02:34:01 am »

im pretty sure the whole square is a trench, if he wants to climb out then he has to leave it, but as long as he is in the trench square, he is in the trench square
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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