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Author Topic: Determined Monster Defense  (Read 15198 times)

Jetsquirrel

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Re: Determined Monster Defense
« Reply #30 on: November 05, 2010, 12:17:06 pm »

(22,25) and the color Navy

Criptfeind

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Re: Determined Monster Defense
« Reply #31 on: November 05, 2010, 01:41:41 pm »

25,9
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cheezy130

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Re: Determined Monster Defense
« Reply #32 on: November 05, 2010, 02:53:56 pm »

20, 29
green background please
« Last Edit: November 05, 2010, 02:56:38 pm by cheezy130 »
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RAM

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Re: Determined Monster Defense
« Reply #33 on: November 05, 2010, 03:18:39 pm »

Ditches: 1,21 to 5,21

Walls: 1,26 to 4,26 and 6,26

Window: 2,26
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Vote (1) for the Urist scale!
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FuzzyZergling

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Re: Determined Monster Defense
« Reply #34 on: November 05, 2010, 03:24:27 pm »

I think you're likely to hit Zerg since there is FF.
I'll just move on the first turn, since he has to take a turn warming up.
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Sheb

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Re: Determined Monster Defense
« Reply #35 on: November 05, 2010, 06:05:44 pm »

Ooops, I got confused between X and Y. Can I move to 27;20?
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Rolan7

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Re: Determined Monster Defense
« Reply #36 on: November 05, 2010, 06:33:48 pm »

I think you're likely to hit Zerg since there is FF.
I'll just move on the first turn, since he has to take a turn warming up.
Certainly.

Alright then, here's the current map:




Again, please use X,Y instead of Y,X!  It's column number (X) then row number (Y).  Horizontal then vertical.  Just want to clear this up while I can still figure out what you mean.

Jetsquirrel and Cheezy, this is you last chance to place your constructions.  To be fair to you, Meph, you can move yours if you like (though it seems like a sound build to me).

Burnt pies can still jump in, choose a color and a position.  I want to get this train rolling towards the wreck though.

The green squares are commons.  The red squares are commies heat signatures.  I changed my mind and placed exactly one cold-blooded special, whose abilities are a surprise.  Besides that one special and a number of Runners, there are only commons.

The specials all have positions, I just haven't revealed them.  If you get lucky and send a sniper round through one's position, it'll duck with supernatural awareness, but they'll be in LOS and identified.

Sniper shots will be handled last, so don't worry about wasting your shot on zed's that are getting chaingunned.

I think that's everything... you each have 10AP, have fun!  Don't hesitate to ask or suggest anything at all, this is a work in progress.
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RAM

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Re: Determined Monster Defense
« Reply #37 on: November 05, 2010, 06:38:10 pm »

I would like to spend my action digging a trench, at 6,21 and working east, otherwise I will don some pompoms and think of England.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Mephansteras

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Re: Determined Monster Defense
« Reply #38 on: November 05, 2010, 06:39:00 pm »

I'm not making constructions, I just have a flamer...

I'll edit this with my actions in a minute.

Set fire to 32,15 and 33,15.

Move back two.

I'll try to cover this side while the chainguns rip up the stuff in front of us.
« Last Edit: November 05, 2010, 06:43:24 pm by Mephansteras »
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Sheb

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Re: Determined Monster Defense
« Reply #39 on: November 05, 2010, 06:45:14 pm »

Rip up stuff in front of me.
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Quote from: Paul-Henry Spaak
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Megaman

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Re: Determined Monster Defense
« Reply #40 on: November 05, 2010, 06:49:43 pm »

Aim for 7,28, I don't trust that gap.
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Archangel

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Re: Determined Monster Defense
« Reply #41 on: November 05, 2010, 07:11:38 pm »

Move as far left as I can, dodging around Zergling.
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FuzzyZergling

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Re: Determined Monster Defense
« Reply #42 on: November 05, 2010, 07:17:40 pm »

I move 2 units forward, light up 15*14, then move back 2 units.
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Megaman

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Re: Determined Monster Defense
« Reply #43 on: November 05, 2010, 08:32:41 pm »

We need more things to do while stationary, and I also propose an encumbrance factor, I.E someone with a shovel/shotgun will move quite fast but chain gunners and flamers move fairly slow.
BAH, I meant aim for 28,7
« Last Edit: November 05, 2010, 08:34:56 pm by Megaman »
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Kashyyk

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Re: Determined Monster Defense
« Reply #44 on: November 06, 2010, 06:15:46 am »

Move West 5 and North 5 to (23,20).

Then set up and aim in the direction of (23,9).
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