Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 16

Author Topic: Determined Monster Defense  (Read 15438 times)

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Determined Monster Defense
« Reply #15 on: November 04, 2010, 08:40:32 pm »

I would like to start at 27*15 (Row*column) with a yellow background, please.
If that messes with anyones constructions, just say so and I'll move.

EDIT:Sorry, missed the word "start" in the instructions.
« Last Edit: November 04, 2010, 09:00:29 pm by FuzzyZergling »
Logged

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Determined Monster Defense
« Reply #16 on: November 04, 2010, 08:50:13 pm »

We can allllllllmost cover the area they will be moving though with cameras. I suggest we do so.

Also commons ignore towers, they just walk past.
I will be playing the specials as intelligently as I can, so they may *avoid* towers, but they will not attack them.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Determined Monster Defense
« Reply #17 on: November 04, 2010, 08:52:12 pm »

I think we should put up cameras covering one approach and having the chain gunners cover the other. Thus they will mow down the hordes that try to come that way and everyone else will keep back them that come the other way and kill any runners we see.

Edit: Never mind, I misread the cameras, they are even more powerful then I thought.

Also
I would like to start at 20*15 (Row*column) with a yellow background, please.

Error, can not place.

I will be orange well we are at it.
« Last Edit: November 04, 2010, 08:56:53 pm by Criptfeind »
Logged

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Determined Monster Defense
« Reply #18 on: November 04, 2010, 09:00:35 pm »

Also
I would like to start at 20*15 (Row*column) with a yellow background, please.

Error, can not place.

Yeah thanks, I said rows 25-29... but actually I changed my mind, 20-29 is alright.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Determined Monster Defense
« Reply #19 on: November 04, 2010, 09:05:03 pm »

Alright, I think our best idea is to just huddle together in a corner and put down a obscene amount of firepower, any commons will be easily mowed down and any runners will be snipped.
Logged

Megaman

  • Bay Watcher
  • What is love?
    • View Profile
Re: Determined Monster Defense
« Reply #20 on: November 04, 2010, 09:06:16 pm »

I call blue, 26*20

Edit: I want to call my rifle a mega buster >:(
« Last Edit: November 04, 2010, 09:10:09 pm by Megaman »
Logged
Hello Hunam

RAM

  • Bay Watcher
    • View Profile
Re: Determined Monster Defense
« Reply #21 on: November 05, 2010, 01:18:56 am »

If the camera area is square I want to place one at 10, 20. Otherwise at 7, 20.

I will start one space south of my glorious tower.

Is friendly fire turned on?
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Determined Monster Defense
« Reply #22 on: November 05, 2010, 01:21:41 am »

Set me up in 25*15, with a red background.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Determined Monster Defense
« Reply #23 on: November 05, 2010, 02:28:21 am »

If the camera area is square I want to place one at 10, 20. Otherwise at 7, 20.

I will start one space south of my glorious tower.

Is friendly fire turned on?


Camera area is a circle with radius 10.
Friendly fire is on, and rather important with all these area-effect weapons.
You get to place walls and ditches also, if you want.

I call blue, 26*20

Edit: I want to call my rifle a mega buster >:(
I already called it a buster cannon once, so mega buster is fine  :)  I'm working on a setting, but there's no conflict with that.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Archangel

  • Bay Watcher
    • View Profile
Re: Determined Monster Defense
« Reply #24 on: November 05, 2010, 02:55:31 am »

May I join or be put on the waiting list? If yes, shotgun please.
Logged
There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Determined Monster Defense
« Reply #25 on: November 05, 2010, 03:02:56 am »

May I join or be put on the waiting list? If yes, shotgun please.

After this test round eleven players will be too much, but for now, sure.  Choose a starting location and color.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Archangel

  • Bay Watcher
    • View Profile
Re: Determined Monster Defense
« Reply #26 on: November 05, 2010, 03:12:05 am »

Dark grey. 20*20.
Logged
There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Determined Monster Defense
« Reply #27 on: November 05, 2010, 10:07:29 am »

My webspace is acting up, but photobucket works fine.
Here's what I have:


Spoiler: The Map (click to show/hide)

However a tile is only in range if its *center* is within the circle.
Also whoops I forgot to show Sheb's range.  It's huge of course, the downside being the 20 degrees at a time field of fire (and Friendly Fire, don't forget!).

What I need:
Position and color for Meph, Kashyyk, Pies, Jetsquirrel, and Cheezy
Position for Criptfiend
Positions for basically all constructions - each player with a shovel gets 5 walls, one window (upgrades a wall), 5 ditches, and 1 tower to place.

Also, provide locations in X,Y form.  Row,Column is Y,X and confusing.  I made some guesses as to where players *actually* wanted to go, so make your you like your position.  I decided to let you start and build on rows 20-29.

Edit: Hrm, the tower is supposed to be an eye-symbol on a pole, but it rather looks like the players from other Monster Defenses.  I'll probably change that down the road.
« Last Edit: November 05, 2010, 10:22:33 am by Rolan7 »
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Determined Monster Defense
« Reply #28 on: November 05, 2010, 11:48:28 am »

20,32. Might as well keep the line going, I suppose. And that way I can support the people over on that side.

Hmm. Black, I guess. Or if that's too annoying for you, I'll take maroon. We don't have a redish flame icon yet.

Also, Sheb. Is that a good place for you? I think you're likely to hit Zerg since there is FF.
« Last Edit: November 05, 2010, 12:30:14 pm by Mephansteras »
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Determined Monster Defense
« Reply #29 on: November 05, 2010, 12:16:36 pm »

Green at (28,25).
Logged
Pages: 1 [2] 3 4 ... 16