I think you're likely to hit Zerg since there is FF.
I'll just move on the first turn, since he has to take a turn warming up.
Certainly.
Alright then, here's the current map:
Again, please use X,Y instead of Y,X! It's column number (X) then row number (Y). Horizontal then vertical. Just want to clear this up while I can still figure out what you mean.
Jetsquirrel and Cheezy, this is you last chance to place your constructions. To be fair to you, Meph, you can move yours if you like (though it seems like a sound build to me).
Burnt pies can still jump in, choose a color and a position. I want to get this train rolling towards the wreck though.
The green squares are commons. The red squares are
commies heat signatures. I changed my mind and placed exactly one cold-blooded special, whose abilities are a surprise. Besides that one special and a number of Runners, there are only commons.
The specials all have positions, I just haven't revealed them. If you get lucky and send a sniper round through one's position, it'll duck with supernatural awareness, but they'll be in LOS and identified.
Sniper shots will be handled last, so don't worry about wasting your shot on zed's that are getting chaingunned.
I think that's everything... you each have 10AP, have fun! Don't hesitate to ask or suggest anything at all, this is a work in progress.