Thank you for your patience (:
If I missed any moves, please let me know.
The blue square is the new special, see bottom of this postGo 2 spaces forward (into and out of the trench) and start whacking at the zeds on the right side
Hm... trenches are short, players can walk over them unlike stoopid zeds. Specials don't walk over them though.
You cross the trench to reach the zeds. "gahr?" SPING, SPAKONG
I move one tile west, and set fire to 13,21 and 9,22.
Cool, you move and fry the Runner off Archangel (and set that other fire). Brave.
Flame 28,20 and 30,20
Move to 29,26.
That should help out the far eastern side a good bit and reduces of many zombies can attack Sheb.
No idea how to save the west.
First few times I looked, I thought Sheb was at 28,20. Fun.
That should help a lot.
move to 26,22. Fire East and Northwest, then move back to 28,24
You fire east, putting Sheb out of his miseryI know what you meant (:
And wow, that's an excellent position, as you can see on the map. The shotgun is certainly useful for clearing off commons, which was its purpose. Too useful? Hard to say, given its relative uselessness in the first turn or two.
Runner 3 will get Sheb anyway, so I'll put a round through it. If it's not in my LOS, I'll move up to two units east first.
Edit: Scratch that, I move two east and shoot in front of me to kill one of the rows attacking Kash
You tell Kashyyk to duck. He says "What?" as you put a round over his shoulder and kill three commons ahead of him.You imagine doing that (even imagining a little yellow bullet trail), then see that Burnt Pies has blown those commons away. You grumble and lean right, shooting Runner 3 in mid run. Nice. But wait, there was something hiding behind it, not on heat scanning!
(Burnt Pies was out firing his shotgun when you sniped, so he wasn't blocking your LOS.)
I'll pistol-whip the one on my right.
Also, if I become a Zombi, do I get to keep the chaingun?
You get another brief reprieve, and take the opportunity to fire your sidearm north, felling a common. There's no time to do anything else - they climb over the fallen to grab you again.
The one on your right is burnt toast (:
CAn I do a conditional action? I pistol the nearest Zed that isn't getting shot by someone else. I then turn NNE and aim the chaingun so that the righthand edge of my cone just misses Sheb.
You throw a zed off you and into Jetsquirrel's shovel. SPAKONG! You desperately wave your sidearm around, but it looks like you're in the clear for now. You spin up your *real* gun.
I blast the fucker who's grabbed me. Is there really any other sane thing I could do?
Actually that zed is now carbon. You turn and shoot the one at 7,21 instead, as you pick your shotgun up off the ground.
Move to 15, 25
Trenches at (15, 24), and (14, 24)
Done!
Move to 7,27 and build a wall at 8,26.
Built!
Can I move two W and shoot north. Killing one runner and seven commons?
As you line up the shot, the Runner explodes in flames. Though you can't see jack, you take the shot anyway - 7 commons down.
The cold-blooded special has been revealed! It looks wet, greenish, and kinda slow. It has 5 AP like a common, but is intelligent like all specials, and doesn't show up on heat tracking.Enemy turn up shortly.