Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Shallower worldgen  (Read 385 times)

Geekkake

  • Bay Watcher
    • View Profile
Shallower worldgen
« on: November 04, 2010, 01:24:13 pm »

What files and items do I need to edit in order to generate worlds with fewer z-levels? Frankly, I'm tired of needing to drill down ~150 z-levels for magma.
Logged

mrbobbyg

  • Bay Watcher
    • View Profile
Re: Shallower worldgen
« Reply #1 on: November 04, 2010, 01:36:20 pm »

This doesn't really answer your question, but if you embark on biomes with several soil levels, you get far less depth overall.
Logged
!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

gtmattz

  • Bay Watcher
  • [PREFSTRING:BEARD]
    • View Profile
Re: Shallower worldgen
« Reply #2 on: November 04, 2010, 02:02:17 pm »

Generate new world with advanced parameters.  Go down the list until you see cavern layer stuff, change the number of layers to 1 (0 if you dont care about underground plants/trees/life), then tweak the number of levels between layers to get something you like.
Logged
Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

Geekkake

  • Bay Watcher
    • View Profile
Re: Shallower worldgen
« Reply #3 on: November 04, 2010, 02:08:16 pm »

Generate new world with advanced parameters.  Go down the list until you see cavern layer stuff, change the number of layers to 1 (0 if you dont care about underground plants/trees/life), then tweak the number of levels between layers to get something you like.

Perfect, exactly what I wanted to know. Thanks!
Logged