Umm...sorry for being a noob, would someone please point me to a step-by-step guide to race changing? It's not quite self-evident in Runesmith.
which one adventure race changing or Fort race changing?
both work similar but leads to two different functions
Adventure race change: change the creature race(dwarf to human or Human to Cat)
Fort race change: change the playable race of the fort(if you ever play a modded Df where they had multiple races to play in fort mode? well this here command will allow you to change hope runs the fort and flip control. like if you have a tigerman slave in a dwarf civ you can change the race to Tigerman and get Tigerman Migrants and get to control the Tigerman while the Dwarfs act friendly)
Adventure Race change can be done by having the "x"pointer on the creature you want to change and selecting the function, the utility will look for the creature under the X pointer race and ask you for the name of race you want to change to IN ALL CAPS and the RAW name(which means you need to dive into the raw/object folder and search for the creature's name if you don't already know and even then Race changing Is crash happy if you unpause or fail to save the game after changing for unless the creature you swap to has the same body type and facial descriptions it don'g any task will break the game though you only using this to trick DF into allowing the creature access to military and can revert the process after you are done).(note this is in old dfusion where adventure tools still work)
Fort mode Race change can be done by just simply typing in the RAW name of the creature you want to play as in fort mode, but beware the creature must be apart of the civ or else the game will switch see no sentient works around and end it.
and usually all this knowledge is from Me going through trial and error(and diving into the plugin.lua to read the developer text which explains what parts do what) and asking what does this do to Darius when he introduces them.