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Author Topic: DFusion - a lua based plugin system (integrated into DFHack)  (Read 149634 times)

Rumrusher

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Re: DFusion - a lua based plugin system v2.8
« Reply #255 on: April 01, 2011, 12:58:37 pm »

which version of dwarf fortress is dfusion compatible for right now? cause i cannot get the resurrect option to work at all in the newest dwarf fort version, and previous ones either.
I stop at .21 since after that was just bug fixes.
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Taricus

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Re: DFusion - a lua based plugin system v2.8
« Reply #256 on: April 02, 2011, 05:19:55 pm »

Is it possible to use this with .25?
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Langdon

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Re: DFusion - a lua based plugin system v2.8
« Reply #257 on: April 02, 2011, 06:43:36 pm »

Is it possible to use this with .25?

I tried it, couldn't find the correct offsets.

Hehe i almost came out when 24 was out :D
Now i'll wait for a day or something (new version will be out on weekend for sure maybe earlier)

Darius says this weekend, so I'm going to wait till Monday. Otherwise the last working version seems to be for .21.
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Rumrusher

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Re: DFusion - a lua based plugin system v2.8
« Reply #258 on: April 02, 2011, 06:55:10 pm »

Is it possible to use this with .25?

I tried it, couldn't find the correct offsets.

Hehe i almost came out when 24 was out :D
Now i'll wait for a day or something (new version will be out on weekend for sure maybe earlier)

Darius says this weekend, so I'm going to wait till Monday. Otherwise the last working version seems to be for .21.
well kinda found out that the site changer still bonked. so no ability to turn a players fort into a hamlet.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
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Langdon

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Re: DFusion - a lua based plugin system v2.8
« Reply #259 on: April 03, 2011, 12:19:03 am »

Is it possible to use this with .25?

I tried it, couldn't find the correct offsets.

Hehe i almost came out when 24 was out :D
Now i'll wait for a day or something (new version will be out on weekend for sure maybe earlier)

Darius says this weekend, so I'm going to wait till Monday. Otherwise the last working version seems to be for .21.
well kinda found out that the site changer still bonked. so no ability to turn a players fort into a hamlet.

Oh. So that's why I could never get it to work. So the fully working version is .19?
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devek

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Re: DFusion - a lua based plugin system v2.8
« Reply #260 on: April 03, 2011, 12:22:41 am »

Is it possible to use this with .25?

I tried it, couldn't find the correct offsets.

Hehe i almost came out when 24 was out :D
Now i'll wait for a day or something (new version will be out on weekend for sure maybe earlier)

Darius says this weekend, so I'm going to wait till Monday. Otherwise the last working version seems to be for .21.

Let him come out when he feels comfortable. :D
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"Why do people rebuild things that they know are going to be destroyed? Why do people cling to life when they know they can't live forever?"

Langdon

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Re: DFusion - a lua based plugin system v2.8
« Reply #261 on: April 03, 2011, 01:08:48 am »

Is it possible to use this with .25?

I tried it, couldn't find the correct offsets.

Hehe i almost came out when 24 was out :D
Now i'll wait for a day or something (new version will be out on weekend for sure maybe earlier)

Darius says this weekend, so I'm going to wait till Monday. Otherwise the last working version seems to be for .21.

Let him come out when he feels comfortable. :D

No rush, I'm actually still playing on .21.
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devek

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Re: DFusion - a lua based plugin system v2.8
« Reply #262 on: April 03, 2011, 03:29:08 am »

It's ok, my lame joke was playing on .22
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"Why do people rebuild things that they know are going to be destroyed? Why do people cling to life when they know they can't live forever?"

Rumrusher

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Re: DFusion - a lua based plugin system v2.8
« Reply #263 on: April 03, 2011, 09:58:36 am »

well experimenting with Langdon's Retire fort and my Save swap leads to some interesting events
one you can build and retire in the fort if done successfully thus makes chances of Bay12 Cribs more reality and creating a new community game called Settlers/migrant succession(where people must take their dwarven adventurer/Settler/migrant and reach the embark site and build their own room in the place.)
two don't place nano forts next to other player forts because the the two forts will over lap thus causing the game to clean wipe everything in the fort your on. though this doesn't mean you can't have a nano forts with non site gaps between them.

oh man so who up for starting one of those migrant successions?
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DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
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darius

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Re: DFusion - a lua based plugin system v2.8
« Reply #264 on: April 03, 2011, 04:07:16 pm »

Damn it's been a long time since I did this. Having trouble with world offset (this one is used to get tile data).
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Rumrusher

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Re: DFusion - a lua based plugin system v2.8
« Reply #265 on: April 03, 2011, 05:34:21 pm »

So Do I need to find the Attack offset first before getting Dfusion to throw out dragon breathe and webber?
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Andux

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Re: DFusion - a lua based plugin system v2.8
« Reply #266 on: April 03, 2011, 08:36:30 pm »

Having trouble with world offset (this one is used to get tile data).

Tile data offsets changed between 0.31.21 and .22; could that be causing issues?
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darius

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Re: DFusion - a lua based plugin system v2.9
« Reply #267 on: April 04, 2011, 09:46:32 am »

Having trouble with world offset (this one is used to get tile data).

Tile data offsets changed between 0.31.21 and .22; could that be causing issues?
That really helped.

Updated DFusion to v2.9. Due to time constrains couldn't test it fully but mostly it works. Also there is patterns2.lua that could be used to get RTTI (run time type information) which is useful to determine some things about polymorphic objects (like items, or some misc info each creature has in legends vector). See research folder for a bit more info...
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ral

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Re: DFusion - a lua based plugin system v2.9
« Reply #268 on: April 12, 2011, 01:32:40 am »

posting to watch

Brisk

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Re: DFusion - a lua based plugin system v2.9
« Reply #269 on: April 14, 2011, 04:12:58 pm »

I feel like I am missing some obvious step. How exactly do you run DFusion?

I have a fresh un-modded 31.25 version of DF
I click DfFusion and a box pops up

DfFusion.exe - Application Error
The application failed to initialize properly (0x0150002), Click on OK to terminate the application.
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