oh wait about that death thing.
if you die retiring ends up removing your character from the game... or was that retiring in a nonexistent place (dark fort)lead to the adventurer removal.
this makes me wonder about the hostilities tag?
is it there for the sake of converting wild animals and friendlies to savage beasts and tame pets.
Df removes units only if: you abandon fort or you move out of non-important location. If you move out of important location (i think dark fort included) it saves all creatures (prob non-dead though...) into that site.
Hostilities toggle (which i forgot i added) makes creature either friendly to you civ or invader so its more usefull in fort mode to make gladiator fights between your units.
Oh and there is creature flags from older version of DFHACK:
bits:
0 Can the dwarf move or are they waiting for their movement timer
1 Dead (might also be set for incoming/leaving critters that are alive)
2 Currently in mood
3 Had a mood
4 "marauder" -- wide class of invader/inside creature attackers
5 Drowning
6 Active merchant
7 "forest" (used for units no longer linked to merchant/diplomacy, they just try to leave mostly)
8 Left (left the map)
9 Rider
10 Incoming
11 Diplomat
12 Zombie
13 Skeleton
14 Can swap tiles during movement (prevents multiple swaps)
15 On the ground (can be conscious)
16 Projectile
17 Active invader (for organized ones)
18 Hidden in ambush
19 Invader origin (could be inactive and fleeing)
20 Will flee if invasion turns around
21 Active marauder/invader moving inward
22 Marauder resident/invader moving in all the way
23 Check against flows next time you get a chance
24 Ridden
25 Caged
26 Tame
27 Chained
28 Royal guard
29 Fortress guard
30 Suppress wield for beatings/etc
31 Is an important historical figure
found out that if you didn't strike your demons or your demons didn't strike you.
you can calm them down by swapping to them and apply hostilities on your character.
it made the "Don't talk to me types more understanding" though I also some how traveled as my companion recruiting my adventurer also.
*tested with Atu and JohnnyGhost* sadly this means poking every one in the group to accept the new character and swapping to them and making sure that accept it too.
so having over say 5 bow men and having them accept that Atu summon a Demon form hell for assisting them would be some tedious work, that could fall apart if you accidentally exit out.
Also I found out that JohnnyGhost Snake berry will recruit Atu "Insticktick" and she will lovely agree.
I bet it's from the high base stats from being a boegyman and the few kills Johnny has that cause this. oh well at least now he won't run away any more.