to heal you need to swap out the body type of the creature.
which is why I mention DEMON_1 or BRONZE_COLOSSUS(not really for swapping body parts but for a indestructible powerhouse that never needs sleep.) so that the game will dump the info on the old parts for new ones and if you swap back the game should replace those parts with new ones.
Though best to wait awhile before healing or the wounds will reopen and you might get blood all over your floor.
if you want to play around with flags runesmith had then poke though this thread for some tips on doing so.
(but for the new version just fill in this "adv_tools.menu:add("[insert what it should say here]",adv_tools.[the function name goes here]) also always back up plugins before digging around and adding for the off chance of breaking the code don't know how.
edit: oh and daruis I forgot to bring this up but that zombie mode and select all doesn't work.
edit:shock about editing this again but I'm working on a caravan mode function that will make those who want to RP as wandering settlers or a makeshift Oregon Trail mod.
so far all I have for code is this
function adv_tools.wagonmode()
--first three lines same as before (because we will need an offset of creature at location x,y,z)
myoff=offsets.getEx("AdvCreatureVec")
vector=engine.peek(myoff+16,ptr_vector)
indx=GetCreatureAtPos(getxyz())
--indx=0
--print(string.format("%x",vector:getval(indx)))
flg=engine.peek(vector:getval(indx),ptr_Creature.flags) --get flags
flg:set(1,0)
flg:set(74,0)
engine.poke(vector:getval(indx),ptr_Creature.flags,flg)
r=io.stdin:read() -- repeat for it too work... also creature will be dead.
flg:set(1,0) -- brings back to life
flg:flip(74) -- will scuttle if not repeat.
engine.poke(vector:getval(indx),ptr_Creature.flags,flg)
end
adv_tools.menu:add("caravan mode",adv_tools.wagonmode)
so far all is fine for looking like a wagon but storing items may lead to some troubles, if you care about the person that being turn into a wagon then they will never come back when you retire or the case having a wild animal might lead to your entire group betrayal or if seeing how it's dead the lost of all it's items from the first scuttle making you have to use the get item code and force the creature to pick up all those items.
adding items should be easy(after getting it to work) as dropping the stuff in the middle wagon tile remove the caravan mode from the creature (by going over it again which will remove it for you and pausing the utility the other steps where done by booting up another version of Dfusion), swap to them pick up the item and swap back, then unpause the utility that had caravan mode running.