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Author Topic: Creatures must check a body before they can distinguish between dead/unconscious  (Read 579 times)

supernothing

  • Escaped Lunatic
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This would increase the chances of creatures surviving combat after they fall unconscious. Grant exceptions, of course, for bodies that are clearly dismembered, decapitated, and the like. There could be a random chance for an incorrect judgement, based on medical skill and the location or severity of wounds.

In adventure mode this could cause Fun if an enemy you've neglected to decapitate gets up and stabs you in the back. Or maybe, enemy ambushers leave you for dead, but you manage to survive and hunt them down for revenge. Quest-givers may demand that you bring back souvenirs if your target has been notoriously difficult to kill. Players could use the new aimed attack system to ensure that fallen enemies are really dead.

This could be hilarious in fortress mode if a wounded dwarf wakes up in the graveyard, or it could lead to Fun if a dragon wakes up as it's being hauled to the butcher's shop. Dwarfs that "clean up" after a battle may have orders to execute survivors, take them prisoner, or simply toss all the bodies into the volcano. A sick dwarf, declared dead by incompetent hospital staff, may wake up only to find his entire family has committed suicide.

IMO a feature like this can only lead to good things.
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Waparius

  • Bay Watcher
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I'm assuming that you the player in Dwarf mode don't know that a creature is dead until a dwarf goes and checks as well?

Though having it marked so that you know but not the dwarves would make things funnier.
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vadia

  • Bay Watcher
  • tacky picture given the forum; I know.
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If so then there need to be coup de gras settings
Do they?
Do they prioritize over finding the next target?
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Farthing

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This could lead to some interesting behavior, such as bandits that don't kill, but incapacitate and drag unconscious back to their lair, and store them in a room for later food. Or maybe they knock someone unconscious and strip them naked for their clothes, weapons, and inventory.

There's a lot of potential with this idea

Felblood

  • Bay Watcher
  • No, you don't.
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We would need corpses that can retain their equipment first, as otherwise it would be really hokey.

I suspect that the corpses retaining equipment problem, which is already slated (I think), is going to be the largest obstacle, unless tracking who is aware of what outstrips it in sheer hassle.

Could lead to dwarves being buried alive too, which is cool.
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The path through the wilderness is rarely direct. Reaching the destination is useless,
if you don't learn the lessons of the dessert.
--but you do have to keep walking.