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Author Topic: D&D Dwarf Fortress Ruleset  (Read 4874 times)

JoshBrickstien

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D&D Dwarf Fortress Ruleset
« on: November 03, 2010, 12:04:23 am »

I wasn't really sure where to post this, but ah well

I'm starting a Dwarf Fortress ruleset fro D&D. If you, the communi-tay of DF, would be so kind as to give me suggestions for Bonuses, Classes, ect. It would be very appreciated.


Playable Races:
Dwarf
Human
PansyElf
Goblin
Kobold
Cave Swallow man
Bat Man
Plump Helmet Man
Tiger Man
(Can somebody give me a full list of Animal Men?)


NPC/Enemy Races:
Dwarf
Elf
Human
Goblin
Kobold
Cave Swallow man
Bat Man
Plump Helmet Man
Tiger Man
Titan
Bronze Colossus
Elephant
Dragon
Hydra
Magma Man
Giant Cave Spider
Beak Dog
Troll
Blind Cave Ogre
Ogre
Giant Toad
Crundle
Elk Bird
Wolf
Black Bear
Brown Bear
Grizzly Bear
Slade Colossus
Giant Leopard
Horse
Gorlak


Classes:
Swordsman (Dwarf, Human, Elf, Goblin)
Spearman (Dwarf, Human, Elf, Goblin, Animal Men)
Maceman (Dwarf, Human, Elf, Goblin)
Bowman (Human, Elf, Goblin)
Crossbowman (Dwarf, Human, Elf, Goblin)
Axeman (Dwarf, Human, Elf, Goblin)
Lasher (Human, Goblin)
Blowgunner (Human, Elf, Animal Men)
Hammerman (Dwarf, Human, Elf, Goblin)
Misc. Object User (Dwarf, Human, Elf, Goblin, Animal Men)


If anyone has any suggestions, please PLEASE post them!
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Re: D&D Dwarf Fortress Ruleset
« Reply #1 on: November 03, 2010, 12:09:15 am »

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KaguroDraven

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Re: D&D Dwarf Fortress Ruleset
« Reply #2 on: November 03, 2010, 05:04:02 am »

Batmen should be capable of short term flight, or glideing, and get bonuses Dexterity, and perhaps strengh.
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Heron TSG

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Re: D&D Dwarf Fortress Ruleset
« Reply #3 on: November 03, 2010, 08:03:33 am »

I'd recommend giving Batmen and Cave Swallow Men the Bat or Swallow equivalent of the 'Dragon Wings' feat from Races of the Dragon.
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Grek

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Re: D&D Dwarf Fortress Ruleset
« Reply #4 on: November 04, 2010, 12:44:49 am »

Rather than having magical weapons and armour of +1 or whatever, it should use the Dwarf Fortress quality adjectives, with +5 being masterwork and anything beyond that being an Artifact made by a dwarf in a mood. Mithril gets replaced with steel, but Adamantium is the same and works the same.



Swordsman, Spearman, Maceman, Crossbowman, Axeman, Lasher, Bowman, Crossbowman, Blowgunner, Wrestler, Hammerman, etc. should be prestige classes. In fact, here they are:

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Ultimuh

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Re: D&D Dwarf Fortress Ruleset
« Reply #5 on: November 04, 2010, 08:25:44 am »

Hmm... which version of D&D are we talking about?
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Heron TSG

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Re: D&D Dwarf Fortress Ruleset
« Reply #6 on: November 04, 2010, 10:27:54 pm »

if +5 is Masterwork, what do you call a Masterwork weapon?
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Ultimuh

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Re: D&D Dwarf Fortress Ruleset
« Reply #7 on: November 04, 2010, 11:48:38 pm »

if +5 is Masterwork, what do you call a Masterwork weapon?

Uhm.. metagame or RP-wise?

If not in character then +5 weapon or masterwork.
Or if in the game..

"Before you is a weapon of the finest quality."


then again, I may misstaken what you actually meant..
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Grek

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Re: D&D Dwarf Fortress Ruleset
« Reply #8 on: November 05, 2010, 02:12:09 am »

if +5 is Masterwork, what do you call a Masterwork weapon?

Masterwork. Regular, +1 masterwork stuff from the normal rules is merely called "finely crafted".
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G-Flex

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Re: D&D Dwarf Fortress Ruleset
« Reply #9 on: November 05, 2010, 02:23:41 am »

I hate to be a wet blanket, but is D&D really the best P&P system to use for something DF-related? They have completely different gameplay paradigms; D&D is very gamey and simplistic/unrealistic, whereas DF is very simulationist.
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Heron TSG

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Re: D&D Dwarf Fortress Ruleset
« Reply #10 on: November 05, 2010, 08:53:22 am »

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KaguroDraven

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Re: D&D Dwarf Fortress Ruleset
« Reply #11 on: November 05, 2010, 09:02:20 am »

I think he's calling it simplistic, compairitively, mainly due to useing the general 'hit points' as compaired to the more indepth damage system that DF has, but there are rulesets for D&D for a more indepth damage system.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
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RedWarrior0

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Re: D&D Dwarf Fortress Ruleset
« Reply #12 on: November 05, 2010, 09:35:55 am »

Elves in this should be readjusted so they're more suitable for Druids rather than Wizards.
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ductape

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Re: D&D Dwarf Fortress Ruleset
« Reply #13 on: November 05, 2010, 01:54:59 pm »

Rather than having magical weapons and armour of +1 or whatever, it should use the Dwarf Fortress quality adjectives, with +5 being masterwork and anything beyond that being an Artifact made by a dwarf in a mood. Mithril gets replaced with steel, but Adamantium is the same and works the same.



Swordsman, Spearman, Maceman, Crossbowman, Axeman, Lasher, Bowman, Crossbowman, Blowgunner, Wrestler, Hammerman, etc. should be prestige classes. In fact, here they are:

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To me, the class choices feel pretty boring and honestly whats so different between fighting with a mace or a hammer that any warrior couldn't pick it up in a weekend of training? Truth is, all of these could be boiled down into melee and ranged fighters, or in D&D terms just a fighter class. ONE CLASS TO RULE THEM ALL!

Anyway, the DF world is kinda no-magic (just fantastic beasts) so nearly all dwarves are either professions or fighters. Now you COULD play up the magic thing using alchemy and such and make it more interesting to play in. Some amazing potions or items with powers could be created without bending the cannon world too much.
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G-Flex

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Re: D&D Dwarf Fortress Ruleset
« Reply #14 on: November 05, 2010, 02:32:05 pm »

D&D is very simplistic
Uhh... what?

I know D&D has a ton of rules. I mean "simplistic" in the general way things are represented: You have levels, and hit points, and really basic weapon proficiencies instead of skills, and that sort of thing. It's gamey. Not that this is a bad thing, but it strikes me as the complete opposite of something like DF.
« Last Edit: November 05, 2010, 02:37:23 pm by G-Flex »
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