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Author Topic: Get everone inside? Flush some blood?  (Read 790 times)

Moleculor

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Get everone inside? Flush some blood?
« on: November 02, 2010, 03:05:02 pm »

Right, I'm back to DF again after yet another long absence.

I just had my first invading group of goblins or something or other. I've suddenly realized (after three or four dwarves got slaughtered) that I can't figure out an easy way to get everyone inside, behind the soldiers (who apparently decided to take a nap after killing one or two goblins).

1. How do I wake them up?
2. How do I get everyone inside? Burrows seem unnecessarily unwieldy for this task.

I also have a forgotten beast (or two?) wandering down in the caverns below.

My current plan is to dig a "airlock"-esque system of tunnels filled with spinning disc traps to kill anything that tries to get in. However, I'm at least familiar with the concept of these beasts that I know that sometimes their blood is toxic, poisonous, etc.

Spinning blades + forgotten beast with toxic blood sounds like a recipe for a tunnel my dwarves can't use afterwards.

3. If I flush water through the tunnel and down into the cavern below, will that clear up the blood?
4. Is there another way?
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AngleWyrm

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Re: Get everone inside? Flush some blood?
« Reply #1 on: November 02, 2010, 03:11:30 pm »

Burrows are the tool for the task at hand. Create a burrow that includes all your indoor area, then create an alert "General Alarm" and assign the burrow to that, then set the civilian alert to "general alarm". The civilians will move into that burrow.
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celem

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Re: Get everone inside? Flush some blood?
« Reply #2 on: November 02, 2010, 03:12:33 pm »

burrows is the answer, its replaced the old 'Dwarves can go outside' mechanism.

The only unweildy part is defining your burrow and updating it if you expand your fort.

Once its defined then go to (m)ilitary, (a)lerts, create a new alert and call it PanicRoom or whatever, then move across right and hit enter to assign your burrow to it.  Now, anytime you set the civilian alert to PanicRoom all dwarves not in squad will bee-line inside.

Napping dwarves is just funny, and unavoidable.  Eat, Sleep and Drink will take priority over any other task in the game

FB blood/goo is nasty as you pointed out, flushing water is indeed a good method for removing this, just dont flush it into something you use as a water source.  I also have a little waterfall in my hospital doorway that sick dwarves must pass through specifically for FB pains.

Heh, slightly ninja'd
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Alogism

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Re: Get everone inside? Flush some blood?
« Reply #3 on: November 02, 2010, 03:23:11 pm »

Right, I'm back to DF again after yet another long absence.

I just had my first invading group of goblins or something or other. I've suddenly realized (after three or four dwarves got slaughtered) that I can't figure out an easy way to get everyone inside, behind the soldiers (who apparently decided to take a nap after killing one or two goblins).

1. How do I wake them up?
2. How do I get everyone inside? Burrows seem unnecessarily unwieldy for this task.

I also have a forgotten beast (or two?) wandering down in the caverns below.

My current plan is to dig a "airlock"-esque system of tunnels filled with spinning disc traps to kill anything that tries to get in. However, I'm at least familiar with the concept of these beasts that I know that sometimes their blood is toxic, poisonous, etc.

Spinning blades + forgotten beast with toxic blood sounds like a recipe for a tunnel my dwarves can't use afterwards.

3. If I flush water through the tunnel and down into the cavern below, will that clear up the blood?
4. Is there another way?

DFCleanMap cleans up all blood, Usually used for saving FPS and whatnot
http://www.bay12forums.com/smf/index.php?topic=58809
But really, How dwarfy is it to use some magic program to clean it up, You should be making a blood hot tub, Fueled by magma.
You should also be able to purge the blood in a magma flood, But then all the traps need to be magma safe, IIRC
« Last Edit: November 02, 2010, 03:25:55 pm by Alogism »
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Rexfelum

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Re: Get everone inside? Flush some blood?
« Reply #4 on: November 02, 2010, 04:16:39 pm »

Be cautious: water may just push contaminants around.  Magma is safer.  Which is such a fun sentence to write.  But the thing is that magma will destroy stuff and water won't.

Also, as a warning, forgotten beasts are immune to anything called "trap" in-game.  Manually hitting them with something like a cave-in could be better.

And lastly, use burrows.  They're about as quick to set up as zones or designations.  Then, if you feel like putting in extra effort, you can even use multiple burrows and shepherd people about more carefully.

--Rexfelum
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FleshForge

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Re: Get everone inside? Flush some blood?
« Reply #5 on: November 02, 2010, 04:32:17 pm »

Very useful to just hit o-F-(cio) and keep people from going apeshit every time somebody spots a free sock or various other things.  Burrows are good for the practical purpose of keeping your dwarves inside a certain area but as you noticed they're a pain to set up, and also you're still going to get tons of job cancel messages for people trying to go pick up things outside the burrow and then realizing they're not supposed to go out there.
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Wastedlabor

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Re: Get everone inside? Flush some blood?
« Reply #6 on: November 02, 2010, 04:37:40 pm »

I've been wondering if a couple goblins in glass booths could work as gatekeepers to scare away civilians and keep them inside, but I'm afraid they would dance back and forth spamming job cancellation alerts.
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