Purple climbs down the ladder. (Really, it was the only place you could go.)
Hey, isn't that Cyan? But what's he doing with that Mustard guy's bow?
Red, Yellow, and Green head down the rope, and Black goes to the right.
They wind up in the starting room, next to Orange.
(Explained at the bottom of this turn.)
Maroon takes one swing at the ghost with his sword, and it disappears.
It drops one sharp rock.
"Thanks for slaying that ghost for me. I've always been afraid of them. That rock is actually mine, but I guess you can keep it for your reward."
"Now, you wanna buy anything? I'd take four coal for the shield, one for the normal sword, one for the lens, and two for the other sword."The following Spoilers are probably important. I suggest you read them.You're in the labyrinth. Speed doesn't really apply here, but you can only move the amount of rooms you've correctly entered. You all got down as a correct first guess, but now you can either guess 'up, down, left, or right'. You don't need to mention going back to the room below you. Ask me if this is confusing/you don't understand.
The currency of the shop is sharp rocks. When you buy a weapon/armor, the price of it is the effectiveness. (Ex. A +3 weapon would cost three rocks. A +5 armor would cost 5 rocks.) For 2H weapons, the price is two lower than the effectiveness. (Ex. A +5 2H weapon would cost 3 rocks.)
Weapons go up to +7 effect(+9 for 2H), Armor goes up to +6. If you want to buy, mention the type of weapon(Ex. Flail, sword), and it's effectiveness. Same goes for armor, which you can buy for anywhere.
The sell price for items is Effectiveness -1/2. (Ex. A +8 sword would sell for 4 rocks.) Some things may differ, and special items will have a different price. Things with +1 will sell for 1 rock.
There are also special items you can buy. Name something you would want, and what it does(I might change this for reasons.)
If it's not stupid/incredibly OP, I'll list a price for it. I will also make a list of special items I want in the game myself.
Great wings(Let you fly, two rooms a turn.) - 8 Rocks.
Mixer(Put two items in, one comes out. You need to sacrafice 1 health level.) - 6 Rocks.
Health Potion. - 1 Rock.
Legend Armor. (Full armor. Including head, arms, legs, and chest. Starts with +0 defense. Gains +1 defense every kill you make.) - 12 Rocks.
Health Cloak. (Regenerates 1 Health level every turn.) - 18 Rocks.
Unaligned Scroll. (Add an item to it, and you get some kind of spell relating to the object.) - 4 Rocks.
Secrets scroll. (Reveals what a secret item does.) - 2 Rocks.
Enhance scroll. (Enhance an object with a mysterious outcome.) - 3 Rocks.