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Author Topic: Paranormal Mafia - Round 17 - Game Over!  (Read 245297 times)

Mephansteras

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Paranormal Mafia - Round 17 - Game Over!
« on: November 01, 2010, 03:12:47 pm »

Starting up sign-ups for Paranormal 17.

For anyone who hasn't played it, Paranormal Mafia is a very role-heavy version of Mafia. I strongly suggest that you read some of the previous games to get a feel for how the game goes.

Minimum players is 12, max is 16.

Player List
  • Zathras - Human Psychic Warden
  • JanusTwoface - Human Mad Scientist
  • Toaster - Exterminator
  • Jim Groovester - Human Kook/Townsperson
  • Org - Human Medium
  • Pandarsenic - Tough Doppelganger
  • Mr.Person - Human Agent
  • webadict - Doppelganger Leader
  • Ottofar - Doppelganger Guardian
  • SHAD0Wdump - Human Telepath
  • Mysteriousbluepuppet - Human Heroic Guard
  • Argembarger - Doppelganger Vengeful Guard
  • KaminaSquirtle - Human Observant Guard
  • Criptfeind - Human Medium
  • Leafsnail - Alien Survivor
  • Dariush - Alien Agent Operative

Mish replaced Solifuge
Argembarger replaced Eduren
Dariush replaced Mish (sheesh)
« Last Edit: December 10, 2010, 07:41:55 pm by Mephansteras »
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"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #1 on: November 01, 2010, 03:13:25 pm »

Here are the current rules:

Here is the (current) list of possible roles:
Spoiler (click to show/hide)

Definitions:
    Doppelganger: These foul creatures kill and eat humans, taking on all of their memories and abilities. Once they have a form, most doppelgagners cannot change again. They are a flawed species, and possess and uncontrollable bloodlust forcing them to kill and eat humans each night. Their goal is to destroy all of the humans in the town and make their way out into the larger world.
    Night Kill: Any kill that happens during the Night Phase. The Doppelgangers and Cultists each get 1 Night Kill as a group, in addition to any allowed by Roles.
    Morningkill: A morning kill happens between the day and night phase, and cannot be prevented by abilities that prevent night kills. (Such as the Guardian)
    Abduction: When a player abducts another player, two things happen. First, the abducted player is role-blocked for the night. Second, that player is removed from play for that night (and possibly the game). While removed, they cannot be the target of any other night action and cannot vote or be lynched during the day. Exceptions: The Paranoid War Vet and Sentry Gun are not role-blocked by an abduction, and will kill the player attempting the abduction. Abducted players are not role-flipped until their abductor leaves the game.



I've written a perl script to pick roles and whatnot randomly. It has some rules that it follows, but it should make for a nice amount of randomness to the set-up. Note that while I'll generally just go with whatever it spits out, I may make modifications to the set-up in order to make a more interesting game or to test out a specific feature. Also note that I will intentionally mess or not mess with stuff just to screw up anyone depending on the Gambler's Fallacy.

Not all roles are guaranteed. In fact, it's quite possible to have a game with nothing but normal doppelgangers and humans.


General Rules:
 
Spoiler (click to show/hide)

  Feel free to ask for clarification on any rule.
 

« Last Edit: December 01, 2010, 06:21:17 pm by Mephansteras »
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Org

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #2 on: November 01, 2010, 03:22:00 pm »

In
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Zathras

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #3 on: November 01, 2010, 03:24:59 pm »

Me! me! me! pick meee! in!

...been waiting for this for months. Don't you bastards dare kill me D1/N1!
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JanusTwoface

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #4 on: November 01, 2010, 03:52:21 pm »

Expect things to get interesting...

Interesting?  In Paranormal?  Madness!  :D

IN
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Toaster

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #5 on: November 01, 2010, 05:16:21 pm »

In!  Woo!
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Jim Groovester

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #6 on: November 01, 2010, 05:22:40 pm »

In like an... appropriate metaphor.
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Pandarsenic

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #7 on: November 01, 2010, 08:31:16 pm »

In, like a shark.
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Mr.Person

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #8 on: November 02, 2010, 02:56:05 am »

In, like a skinny person's bellybutton.
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webadict

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #9 on: November 02, 2010, 06:49:17 am »

I'll in... pending rule tweaks.
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Ottofar

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #10 on: November 02, 2010, 09:22:24 am »

In!

Jetsquirrel

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #11 on: November 02, 2010, 10:23:21 am »

IN

Org

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #12 on: November 02, 2010, 10:24:30 am »

How is Zath in sign-ups and I am not if I posted before him?
0_0
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ToonyMan

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #13 on: November 02, 2010, 10:34:02 am »

Hahaha, dude Meph does this everytime to Org and it isn't less funny every time he does it.
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Org

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #14 on: November 02, 2010, 10:35:30 am »

But...But I firsted.
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