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Author Topic: bolts  (Read 1089 times)

thebigJ_A

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bolts
« on: October 31, 2010, 11:07:57 pm »

Hey, all.

I have my marksdwarfs set to use wooden bolts for training and metal bolts for fighting, but they don't seem to care. I have the ground next to the archery range channelled out so as to reclaim some of the spent bolts, and they are definitely using both kinds for practice.

I have an ammo stockpile right in the archery range stocked with plenty of wood ammo, so why are they using my precious iron and steel bolts in training?

Another thing. Those bolts I reclaim, is there any way to get them back into stacks? They get put into the bins individually. This results in an unsightly long list when I look in the bin, and it makes me worried that the marksdwarfs might fill their quivers with only a single bolt at a time, once my stacked ones run out.

Edit: Another odd thing I just noticed, the marksdwarfs have, for some reason, filled a bucket with water and put it on the floor of the barracks/archery room, right next to where they shoot from. Why on Earth would that be there?
« Last Edit: October 31, 2010, 11:11:13 pm by thebigJ_A »
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Xenos

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Re: bolts
« Reply #1 on: October 31, 2010, 11:12:53 pm »

What I recommend doing is just using copper bolts always and melting down the spare bolts.  If you are lucky you can end up with more bolts than you started with.  ;)

And no, you cannot restack them.  You can melt one bolt into 25 though.  :P
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thebigJ_A

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Re: bolts
« Reply #2 on: October 31, 2010, 11:25:24 pm »

How does that help? Aside from not having copper, I'm trying to get my dwarfs to use crappy, plentiful bolts for practice, but not my useful iron/steel ones.

Unless you were just referring to the second part, in which case, why not do the same with iron And wouldn't that be an exploit allowing you to get infinite ammo?
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rephikul

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Re: bolts
« Reply #3 on: October 31, 2010, 11:48:48 pm »

the issue is they wont change the content of their quiver, hence they empty combat bolts. If you want to train mark dwarves, put them into a seperate squad and let those use wooden bolts only.
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TurkeyXIII

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Re: bolts
« Reply #4 on: November 01, 2010, 12:10:41 am »

I don't bother with archery ranges at all, just build a bunker near the fort entrance and let them practice on the sieges.

The bucket of water is there because one of your haulers decided that target practice must be making those marksdwarves thirsty, and brought them some water to drink.
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thebigJ_A

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Re: bolts
« Reply #5 on: November 01, 2010, 12:29:24 am »

the issue is they wont change the content of their quiver, hence they empty combat bolts. If you want to train mark dwarves, put them into a seperate squad and let those use wooden bolts only.

So, they equip their normal, metal bolts at first, then when they start to train, they use what's already equipped until they run out, then grab wood ones?

So, if I tell them to attack something while they are using wood bolts, do they not switch to metal?

And your recommendation is to put all my marksdwarfs in a squad with nothing but wood/bone bolts equipped when I want them to train, then reassign them all to a squad with nothing but metal bolts when I want them to fight? That seems awkward, even for this game.
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candylord

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Re: bolts
« Reply #6 on: November 01, 2010, 12:33:13 am »

What I recommend doing is just using copper bolts always and melting down the spare bolts.  If you are lucky you can end up with more bolts than you started with.  ;)

And no, you cannot restack them.  You can melt one bolt into 25 though.  :P

Thats not exactly true
one bolt melts down into 1/10th of a bar of metal
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iEpinephrine

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Re: bolts
« Reply #7 on: November 01, 2010, 12:52:01 am »

Yeah the whole ignoring bolt designations thing is a bug, it'll be fixed... eventually... but hey we're only 1/3 of the way through alpha, so there's plenty of time! :)
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thebigJ_A

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Re: bolts
« Reply #8 on: November 01, 2010, 01:01:22 am »

Wait, there's actually a time-frame for this? I'd thought this was a sort of quasi-eternal alpha.

Actually, this game is an odd case. I mean, what exactly would have to change for it to go from alpha to beta?

Anyway, I guess I could maybe set up seperate stockpiles for each type of bolt, and forbid the ones I don't want them to use.
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iEpinephrine

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Re: bolts
« Reply #9 on: November 01, 2010, 01:10:49 am »

Haha so long as you remember to watch out for the bug that means they won't take bolts from a bin... I haven't encounered that one personally, but I've read about it...
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