With a loud
crack! the planet exits the warp, energy crackling through the immediate space. Da boyz are too busy partying and making last minute touches to their machines to notice where they are.
Roll: 10
You mess wit da dakka faktories and all a dakka in da WAAAGH and make it so that each bullet fired from any weapon has the punching power of even da 'eaviest of 'umie gubbinz.
Each bullet now acts like a melta shot, if it didn't already, without getting hot and killing the user.. If it was more powerful than a melta, it gets a boost in damage and fire rate..
Username:
Dwarf Midget
Ork name:
Ork'za
Ork God:
Mork
Speciality:
Mekka
Skills:
Armoring
Equipment:
Mega Armor, Power Klaw, Kustom Shoota, Mek's tools, Commissar Hat.
Force:
Six Deff Dreads, eighteen Killa Kans, 45 'Ard Slugga Boyz, and your personal Trukk.
Roll: 10
You recruit 60 Nobz to be your arm in disciplinary service, keeping this large WAAAGH in line. No longer will any boy act out against your supreme rule.
Username:
maxicaxi
Ork name:
Sa'grok
Ork God:
Mork
Speciality:
Mekboy
Skills:
Bildzing gunz
Equipment:
Mek Armor, Kustom Mega Blasta, and Mek's tools.
Force:
Eight Battle Wagons, 20 War Bikez, 5 War Buggys, 40 Shoota Boyz, 60 Kommisar Nobz, a trukk, 40 PDF troopers, your personal BaneBlade.
Roll: 5
You board da WAAAGHships wit style.
Username:
Digital Hellhound
Ork name:
Snagrukk
Ork God:
Gork
Speciality:
Mad Dok/Painboy
Skills:
Surgery, 'upgrading' orks
Equipment:
Dok's armor, Dok's tools, 'Urty Syringe
Force:
20 Lootas (Armored), 10 Nobz (Armored), 10 Burna Boyz (Armored), 10 Kayoss Boyz, 30 'Ard Cyborks, 10 Combat Orkdroids (Armored), 2 'Uge Orkdroidz (Armored), and your personal Trukk.
Roll: 10
You get all da 'Umiez to construct giant elevated rail lines that span the entire globe, and fit an entire 'umie hive reinforced with the 'ardest gubbinz you could find upon a huge, sixteen mile long pole, then put the pole on the rails. You call it da Hive Hammer.
Username:
Dragnar
Ork name:
Gra'thurk
Ork God:
Gork
Speciality:
Mekboy
Skills:
Makin' smashy weapons!
Equipment:
Mek Armor, Kustom Shoota, Rokkit Hammer, and Mek's tools.
Force:
4 Deff Dreadz, 60 Killa Kanz, 45 Slugga Boyz (16 have rokkit hammers), 50 Orky 'Umiez, and your personal super dakka wagon.
Roll: 6
You construct a weapon that is powerful enough to explode 'umie earz, but kunnin' enough not to affect ork earz.
Username:
USEC_OFFICER
Ork name:
Gitter
Ork God:
Mork
Speciality:
Kommandork
Skills:
Sneakzin', Yellzin'
Equipment:
Kommando Paint, Shoota, Slugga, Choppa, a Force Hammer, and bombz.
Force:
150 Kommandoz, 75 GentleNobz
Roll: 8
You and your boyz get ready to somehow attack da 'umies, with the most orky style most orkz ever seen.
Username:
mcclay
Ork name:
Sar'on
Ork God:
Gork
Speciality:
Burna boyz
Skills:
Burnin and Dakka'in.
Force:
50 Burna Boyz, 15 Mekks, and a BattleWagon as your transport.
Roll: 4
You take up all of yer grotz and spend a few hours in a room alone with them, bending them to your psychic will. When you're finished, the door slams open, and da grotz stumble out. A few dead ones are left behind. As they spread about the camp, you lose contact with some of them. You sigh, and call them all back. It seems they have to be withing a certain range to be under your influence.
Username:
MagusBlack
Ork name:
Skull'Thrumpa da Weirdiest
Ork God:
Both
Speciality:
WeirdBoss
Powers:
All of the warphead weirdboy powers, along with more human psyker abilities.
Force:
30 Shoota Boyz, 45 weirdgrotz, 40 Slugga Boyz, 10 Weirdboyz, 5 Warp 'eadz, weirdtrukk (a trukk customized to benefit weirdboyz).
Roll: 9
You an' yer boyz join da WAAAGH with undeniable skill and style. All da boyz awe at you as you and yer boyz enter da kapitol with amazing swagger. Yer boyz are all immediately turned into the swaggiest orkz around.
Username:
Roy Greenhilt
Ork name:
Naffgor Waabog
Ork God:
Mork
Speciality:
MORE DAKKA (Flash Gitz)
Skills:
Makin' sum o da 'Ugest Kustom Snazzgunz Eva.
Force:
63 Swagger Gitz, 4 BattleWagons, 15 Lootas, and your personal BattleWagon transport.
Roll: 10
You do much the same as Naffgor, only your boyz are even more swaggier. Their melee weapons all instantly turn into pimp canes and they all pull purple feather hats, and purple pimp clothes out of their packs.
Username:
Ze Spy
Ork name:
War'Zullo
Ork God:
Gork
Speciality:
Boyz, boyz, and moar boyz!
Skills:
Ork Farming
Force:
152 Pimp Boyz, 7 Pimp Nobz, twenty trukks, and your personal BattleWagon transport.
WAAAAAAAAAGH!!
Countless amounts of boyz of each profession.
Fifty seven stompas, one old WAAAGHship, the orignal, 11 new model WAAAGHships, and four Gargants.
Two new bosses join the council, adding to the kunnin an' orky goodness.
Only when the first torpedo is shot down do the orks realize where they are. To their right is a massive warp storm, crackling with malicious energy.
On their right is a fleet of massive Imperial Warships. Behind the fleet is the world that every ork instinctively fears, respects, and wants to conquer, the fortress world of Cadia.
Actions?
OH GOD THE ROLLS! THE ROLLS!
Also, if I forgot to add someone, please tell me.