With the overthrowing of Imperial authority, the orks effectively take control of the planet. This comes with great benefits, such as 20 PDF troopers every turn, starting with 100. Also, since you now control the planet, all da boyz go into peace time mode, which multiplies their spore output count by ten, along with other stuff, such as brew-house brawls.
Reinforcement Prediction:
20 PDF troopers
50 boyz
Roll: 8
The upgrades go smoothly, with some additions along the way. The LasShoota turrets gain a rokkit launcha attachment, and along the bottom of the ship has been outfitted with power klaws, for anchoring, and choppy. The tracks have been removed, to be replaced with huge rotary blades, with powered blades attached. It has drop chutes on the bottom, for dropboyz, and other drop related things. 'Eavy burna turrets are fitted on the bottom row of firing ports, their flames capable of piercing even vehicle armor. Three foot-wide LasCannons glare menacingly from it's prow, ready to destroy anything at a moment's notice.
Username:
Dwarf Midget
Ork name:
Ork'za
Ork God:
Mork
Speciality:
Mekka
Skills:
Armoring
Equipment:
Mega Armor, Power Klaw, Kustom Shoota, Mek's tools, Commissar Hat.
Force:
A Deff Dread, two Killa Kans, seven 'Ard Slugga Boyz, and your personal Trukk.
Roll: 5
Construction of the warp drill has been completed, but it has yet to be drilled into the planet.
Username:
maxicaxi
Ork name:
Sa'grok
Ork God:
Mork
Speciality:
Mekboy
Skills:
Bildzing gunz
Equipment:
Mek Armor, Kustom Mega Blasta, and Mek's tools.
Force:
A Battle Wagon, four War Bikez, a War Buggy, twenty Shoota Boyz, a trukk, twenty PDF troopers, your personal BaneBlade.
Roll: 5
You take some flesh from the old man, and it instantly turns into a red paste. You inject some of the paste into your eight slugga boyz, and they instantly start to mutate. Tentacles thrust from their backs, their fingers turn into talons, and some biological cannon forms on each shoulder.
Username:
Digital Hellhound
Ork name:
Snagrukk
Ork God:
Gork
Speciality:
Mad Dok/Painboy
Skills:
Surgery, 'upgrading' orks
Equipment:
Dok's armor, Dok's tools, 'Urty Syringe
Force:
Seven Lootas (Armored), five Nobz (Armored), four Burna Boyz (Armored), eight Kayoss Boyz, eleven 'Ard Cyborks, seven Combat Orkdroids (Armored), one 'Uge Orkdroid (Armored), and your personal Trukk.
Roll: 4
You recruit 40 civilians that look smart and strong enough to be an ork. Ten of them die as they go through training. The survivors get their LasShootas, and some armor.
Username:
Dragnar
Ork name:
Gra'thurk
Ork God:
Gork
Speciality:
Mekboy
Skills:
Makin' smashy weapons!
Equipment:
Mek Armor, Kustom Shoota, Rokkit Hammer, and Mek's tools.
Force:
Two Deff Dreadz, fifteen Slugga Boyz (6 have rokkit hammers), thirty Orky 'Umiez, and your personal super dakka wagon.
Roll: 5
You make more orkhammerz for da nobz. You then invent the gentleorkly game of go'ff, where a snotling is hit by an orkhammer. You get a point for each boy you hit with the snotling's body parts.
Username:
USEC_OFFICER
Ork name:
Gitter
Ork God:
Mork
Speciality:
Commandork
Skills:
Sneakzin', Yellzin'
Equipment:
Kommando Paint, Shoota, Slugga, Choppa, a Force Hammer, and bombz.
Force:
Fifty seven Kommandoz, eighteen Kommando Nobz, and twenty Slugga Boyz.
One hundred and thirty five Slugga Boyz, one hundred thirty two Shoota Boyz, one hundred and twenty PDF troopers, twenty nine Storm Boyz, fifteen Lootas, sixteen Burna Boyz, sixty Nobz.
Seventy trukks, fifty War Buggies, twenty seven War Bikes, ten Battle Wagons, ten Deff Dreads, twenty Killa Kans, fifteen Deff Koptas, one Stompa, and da WAAAGHship.
The scholargrot becomes the WarBosses adviser, helping with tactical decisions, and ovver smart stuffz.
Actions?