Only one of the WarBosses was in the command tent at the time, and he thought it would be rude to read it without the others, so he called them all in, after they were finished with their own ork-foolery.
Roll: 5
In a burst of orky inspiration, you begin working on a bigga WAAAGHship, biga dan de ovver un'. It's going to have dakka, killy, shooty, choppy, stabby, and a whole assortment of other lethal -y's.
Username:
Dwarf Midget
Ork name:
Ork'za
Ork God:
Mork
Speciality:
Mekka
Skills:
Armoring
Equipment:
Mega Armor, Power Klaw, Kustom Shoota, Mek's tools, Commissar Hat.
Force:
A Deff Dread, two Killa Kans, seven 'Ard Slugga Boyz, and your personal Trukk.
Roll: 8
You thought to help Ork'za, but you had an even bigger burst of orkspiration. You gather all the tekky bitz you can find, and start assembling something that could look like a warp drive with a massive drill on it. But it's not finished yet.
Username:
maxicaxi
Ork name:
Sa'grok
Ork God:
Mork
Speciality:
Mekboy
Skills:
Bildzing gunz
Equipment:
Mek Armor, Kustom Mega Blasta, and Mek's tools.
Force:
A Battle Wagon, four War Bikez, a War Buggy, twenty Shoota Boyz, a trukk, twenty PDF troopers, your personal BaneBlade.
Roll: 7
You inject the old man with an array of different orky injections, along with a normal human prisoner. The normal human dies horribly after the first few, but the old man just kind of shivers a bit before going back to normal. How very ork like.
Username:
Digital Hellhound
Ork name:
Snagrukk
Ork God:
Gork
Speciality:
Mad Dok/Painboy
Skills:
Surgery, 'upgrading' orks
Equipment:
Dok's armor, Dok's tools, 'Urty Syringe
Force:
Seven Lootas (Armored), five Nobz (Armored), four Burna Boyz (Armored), eight Slugga Boyz, eleven 'Ard Cyborks, seven Combat Orkdroids (Armored), one 'Uge Orkdroid (Armored), and your personal Trukk.
Roll: 5
You call all of da ovver WAAAGHBosses to da kommand tent to read da note.
Username:
Dragnar
Ork name:
Gra'thurk
Ork God:
Gork
Speciality:
Mekboy
Skills:
Makin' smashy weapons!
Equipment:
Mek Armor, Kustom Shoota, Rokkit Hammer, and Mek's tools.
Force:
Two Deff Dreadz, fifteen Slugga Boyz (6 have rokkit hammers), and your personal super dakka wagon.
Roll: 6
You help with da new WAAAAGHship, helping it be sleeker and easier to be camouflaged.
Username:
USEC_OFFICER
Ork name:
Gitter
Ork God:
Mork
Speciality:
Commandork
Skills:
Sneakzin', Yellzin'
Equipment:
Kommando Paint, Shoota, Slugga, Choppa, a Force Hammer, and bombz.
Force:
Fifty seven Kommandoz, eighteen Kommando Nobz, and twenty Slugga Boyz.
One hundred and thirty five Slugga Boyz, one hundred thirty two Shoota Boyz, twenty nine Storm Boyz, fifteen Lootas, sixteen Burna Boyz, sixty Nobz.
Seventy trukks, fifty War Buggies, twenty seven War Bikes, ten Battle Wagons, ten Deff Dreads, twenty Killa Kans, fifteen Deff Koptas, one Stompa, and da WAAAGHship.
The other WarBosses enter the tent after a few hours work, most covered in grease or blood. Or both.
The note has been nailed to the table, though none of the WarBosses can concentrate enough to read it. They tell the ork outside to get them the most educated grot they can find.
In approximately five minutes, he returns with a very scholarly looking gretchin, which he throws onto the table.
"Ahm, It sezz 'eah dat da 'umiez of dis 'eah planet surrender to yer powar, and in returns, you shouldn't crump dem."
The diminutive creature looks up at the warbosses, hoping to not get beaten.
Don't make a decision too fast, as not killing them has benefits that I'm not telling you about yet.
Actions?