Indeed.
The roof lifts more, and some of the large palace is completely destroyed by the growing mass. The whole city is filled with a horrifying stench, and most of it's surviving populous goes insane, babbling about unseen horrors. The orks, thanks to their psychic temperament, are largely unaffected by it, except for the fact that it smells worse than squiggoth breath.
Roll: 2
You fire the WAAAGHShip at the emerging bulk, but it misses and nearly hit's Gitters' mob.
Username:
Dwarf Midget
Ork name:
Ork'za
Ork God:
Mork
Speciality:
Mekka
Skills:
Armoring
Equipment:
Mega Armor, Power Klaw, Kustom Shoota, Mek's tools, Commissar Hat.
Force:
A Deff Dread, two Killa Kans, seven 'Ard Slugga Boyz, and your personal Trukk.
Roll: 7
You launch da deff koptas and storm boyz out of the launch bay in the WAAAGHship, sending them flying into the remains of the governor's palace to an unknown fate.
Username:
maxicaxi
Ork name:
Sa'grok
Ork God:
Mork
Speciality:
Mekboy
Skills:
Bildzing gunz
Equipment:
Mek Armor, Kustom Mega Blasta, and Mek's tools.
Force:
A Battle Wagon, four War Bikez, a War Buggy, twenty Shoota Boyz, a trukk, your personal BaneBlade.
Roll: 9
All your boyz and masheens open up upon the rift in the wall, nearly closing it completely, with the help of Gra'thurk.
Username:
Digital Hellhound
Ork name:
Snagrukk
Ork God:
Gork
Speciality:
Mad Dok/Painboy
Skills:
Surgery, 'upgrading' orks
Equipment:
Dok's armor, Dok's tools, 'Urty Syringe
Force:
Seven Lootas (Armored), five Nobz (Armored), four Burna Boyz (Armored), eight Slugga Boyz, eleven 'Ard Cyborks, seven Combat Orkdroids (Armored), one 'Uge Orkdroid (Armored), and your personal Trukk.
Roll: 7
All your boyz and masheens open up upon the rift in the wall, nearly closing it completely, with the help of Snagrukk.
Username:
Dragnar
Ork name:
Gra'thurk
Ork God:
Gork
Speciality:
Mekboy
Skills:
Makin' smashy weapons!
Equipment:
Mek Armor, Kustom Shoota, Rokkit Hammer, and Mek's tools.
Force:
Two Deff Dreadz, forty Slugga Boyz (20 have rokkit hammers), and your personal super dakka wagon.
Roll: 5
You go through the wall, narrowly missing a round from da WAAAGHship. You enter the governor's palace through a back entrance, to see whats inside. What you find are a few hideously disfigured and disgusting looking 'Oomies, all thankfully dead. You hear very disturbing noises one the other side of a large wooden door.
Username:
USEC_OFFICER
Ork name:
Gitter
Ork God:
Mork
Speciality:
Commandork
Skills:
Sneakzin', Yellzin'
Equipment:
Kommando Paint, Shoota, Slugga, Choppa, a Force Hammer, and bombz.
Force:
Fifty seven Kommandoz, eighteen Kommando Nobz, and twenty Slugga Boyz.
One hundred and eighty five Slugga Boyz, one hundred fourty four Shoota Boyz, twenty nine Storm Boyz, fifteen Lootas, sixteen Burna Boyz, sixty Nobz.
Seventy trukks, fifty War Buggies, twenty seven War Bikes, ten Battle Wagons, ten Deff Dreads, twenty Killa Kans, fifteen Deff Koptas, one Stompa, and da WAAAGHship.
Before the rift in the wall can fully close, six red figures emerge, cackling with a strange, lustful timbre.
The humongous bulk stops growing, and lets out a terrifying laughter, brimming with hate, filth and insanity. It turns to face the ork horde. Some of the more psychically inclined boyz are instantly killed by it's face, while the others merely say, "Mork an' Gork, dat iz un 'gly son of a grot, ain' it?"