As Ork'za, Sa'grok, and Gitter went back to rally the tribes, Snagrukk and Gra'thurk attacked the capital... Or at least got in range of it. You can see Imperial Landers moving to and from the capital, evacuating civilians and important people. You see other shapes in the sky, but you can't quite make out the details.
Roll: 9
You head back to the tribal camps, and kill their leaders one by one. Most o' da boyz saw you acts, and are inspired to follow you to their orky deaths. Out of their admiration for you, they made you what looks like a commissar hat out of scrap metal.
Username:
Dwarf Midget
Ork name:
Ork'za
Ork God:
Mork
Speciality:
Mekka
Skills:
Armoring
Equipment:
Mega Armor, Power Klaw, Kustom Shoota, Mek's tools, Commissar Hat.
Force:
A Deff Dread, two Killa Kans, ten 'Ard Slugga Boyz, and your personal Trukk.
Roll: 6
While speeding after Ork'za, you build yourself a harness on the side of your trukk, and hang off the side while painting it blue and red. You think about the other vehicles, and decide that you had already painted them, and right before your eyes, they went from rusty scrap metal to bright layers of blue and red... DID YOU THIN YOUR PAINTS?! YOU'D BETTER HAVE THINNED YOUR PAINTS!! Old meme is old.
Username:
maxicaxi
Ork name:
Sa'grok
Ork God:
Mork
Speciality:
Mekboy
Skills:
Bildzing gunz
Equipment:
Mek Armor, Kustom Mega Blasta, and Mek's tools.
Force:
A Battle Wagon, four War Bikez, a War Buggy, twenty Shoota Boyz, and your personal Trukk.
Roll: 6
You get your force moving after Gra'thurk, however Gra'thurk's force is mechanized, so you make only five km in the time it takes him to move ten.
Username:
Digital Hellhound
Ork name:
Snagrukk
Ork God:
Gork
Speciality:
Mad Dok/Painboy
Skills:
Surgery, 'upgrading' orks
Equipment:
Dok's armor, Dok's tools, 'Urty Syringe
Force:
Seven Lootas, five Nobz, four Burna Boyz, twenty Slugga Boyz, and your personal Trukk.
Roll: 7
You charge towards the city, closing to a distance of five kilometers. The cities defenses start opening up upon your small force, with little effect.
Username:
Dragnar
Ork name:
Gra'thurk
Ork God:
Gork
Speciality:
Mekboy
Skills:
Makin' smashy weapons!
Equipment:
Mek Armor, Kustom Shoota, Rokkit Hammer, and Mek's tools.
Force:
Two Deff Dreadz, ten 'Ard Slugga Boyz, and your personal Trukk.
Roll: 3
You follow Ork'za, but once you arrive, the orks under his command attack you, thinking that you were looking for a fight. It takes a few minutes of argument (bashing the zogbrain who told da boyz to open fire) before da boyz calm down. As an apology, twenty Slugga Boyz are put directly under your command, even if it would interfere with your sneakin' bidznezz.
Username:
USEC_OFFICER
Ork name:
Gitter
Ork God:
Mork
Speciality:
Commandork
Skills:
Sneakzin', Yellzin'
Equipment:
Kommando Paint, Shoota, Slugga, Choppa, and bombz.
Force:
Fifteen Kommandoz, three Kommando Nobz, and twenty Slugga Boyz.
Three hundred and twenty seven Slugga Boyz, one hundred fifty two Shoota Boyz, fifteen Lootas, seventeen Burna Boyz, sixty Nobz.
Seventy trukks, fifty War Buggies, twenty seven War Bikes, ten Battle Wagons, ten Deff Dreads, twenty Killa Kans, one Stompa.
Gentle
menOrks, actions?