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Author Topic: Goblin ambushes, and snatchers  (Read 483 times)

Zidane

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Goblin ambushes, and snatchers
« on: October 31, 2010, 08:15:48 pm »

For some reason I only get lasher squads, normally 4 of them, along with snatchers and thieves. Only once a year in the summer, did I mention the ambushes appear minutes after each other?
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Give cats natural metallic armor and throw them in your danger room.  Also allow their mouth and tail to grasp (shield in mouth, weapon in tail xD)  Have a cat based military.  You know, do the same with all tame animals xD send in the cats as shock troops to disrupt the archers

Zidane

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Re: Goblin ambushes, and snatchers
« Reply #1 on: October 31, 2010, 10:27:24 pm »

Also, how do I shut my dwarf up? He won't shut up about a goblin, do I kill that goblin?
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Give cats natural metallic armor and throw them in your danger room.  Also allow their mouth and tail to grasp (shield in mouth, weapon in tail xD)  Have a cat based military.  You know, do the same with all tame animals xD send in the cats as shock troops to disrupt the archers

NecroRebel

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Re: Goblin ambushes, and snatchers
« Reply #2 on: October 31, 2010, 11:18:12 pm »

The fact that your ambush squads mostly consist of lashers is somewhat unlikely, but not impossible. There's nothing you can really do about it, though.

The ambush squads aren't actually "appearing within minutes of one another," or rather, they are, but not the way you're thinking. When ambushes show up, all of the squads spawn at the map edges at the same time. The fact that they almost always get detected at longer intervals is a side effect of this and their transit time to your fort entrance, since each squad of ambushers is detected individually.

Finding a particular goblin to kill can be tricky. First, use your announcements screen to zoom to the dwarf that is getting interrupted, then see if you can't find the interrupting goblin manually. If you can, go into your (s)quads menu, select a squad with a, b, c, etc., set up for (k)ill orders, and then scroll over the offending goblin and hit enter. This will produce a kill order for that squad, meaning that all its members will activate and go hunt down that creature to kill it. Obviously, if you don't have any military squads, this won't work.

The other option to shutting that dwarf up is to make sure that no jobs are being taken where the goblins will be seen. This is most easily done by setting up a burrow and using alerts to restrict civilian dwarves from going outside the main fort region when a particular alert is set, meaning that until you declare it safe they won't go to do such jobs.
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Fellhuhn

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Re: Goblin ambushes, and snatchers
« Reply #3 on: November 01, 2010, 02:54:39 am »

There once was a bug where a wounded solider wouldn't stop yelling about a trapped goblin and denied everything (even being carried to hospital). So freeing and killing said goblin was the only method to "heal" the dwarf. Which version are you playing with?
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Zidane

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Re: Goblin ambushes, and snatchers
« Reply #4 on: November 01, 2010, 03:04:13 am »

There once was a bug where a wounded solider wouldn't stop yelling about a trapped goblin and denied everything (even being carried to hospital). So freeing and killing said goblin was the only method to "heal" the dwarf. Which version are you playing with?

.12, although he died from massive blood loss after a season or two.
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Give cats natural metallic armor and throw them in your danger room.  Also allow their mouth and tail to grasp (shield in mouth, weapon in tail xD)  Have a cat based military.  You know, do the same with all tame animals xD send in the cats as shock troops to disrupt the archers