mythology and fairy tales are not fantasy in my opinion, as when they were arround people actually believed in it.
uhh...................
EDIT TO KEEP THE THREAD ON TRACK:
so has anyone used these yet?
With the castes; should there be more than one type of dragon wrought?
Thanks for trying to stop the diversion!
I did use the mod.
TOTAL MODS USED:
The stuff in the first actual code post, with the entity being renamed DRACONIC
Original kobolds renamed "skulks," entity changed to reflect this
An entity called "DRACON" that would not spawn for technical reasons to be explained on request
[CIV_CONTROLABLE] added to all entities
[PETVALUE:10] added to wagons
Result: No kobold, skulk, or animalman civs seemed to spawn. Maybe just a fluke, but there were many goblins, humen, dwarves, and elves.
And as for castes, it would be great if some had wings, some were just a bit more draconic
(no other way to explain it unless you've played 3.5 D&D), etc, and there were a few with multiple of these traits; BUT I would be fine if you just added one "dragonwrought" caste.
EDIT: I am generating an enormous world with max civilizations, min history and megabeasts, and anything else I thought would boost the chance of a kobold/skulk/animalman civ surviving. If this doesn't get one, something's wrong.
EDIT2: Kobolds, yes; skulks, it seems not; animalman, do they appear on the legends screen?
EDIT3: Oops, I forgot to change skulks' in-game name.
EDIT4: In the arena, dragon kobolds always beat up skulk-kobolds. Whoo! Go team!