In Dwarf Fortress, kobolds are mute mammals with kleptomania.
In Dungeons and Dragons, kobolds are magical reptiles with dragonblood.
(More specificly on the magic: Kobolds are good at being sorcerors, at least in the fluff.)
This fan of both games would appreciate if a modder made a version of kobolds more like D&D ones.
SRD for kobolds; click on the eye thing for a pictue.Various things:
1.) Kobolds like mining, trapmaking, and dragons.
2.) They have a tendancy towards sorcery-innate magic; I am not aware of any way to represent this.
3.) Some have wings, some have magic stuff, ,some have claws or fangs, and some have stronger dragon blood. I think that it would be great if you could add some kobolds who could be like these; extra bonus points for some being winged, some having breath weapons, some being dragonwrought; but I would be fine if you just made one caste with all of these. (Picture of a wiged dragonwrought
here.
4.) Kobolds hate gnomes. (It's because the gnome god destroyed a big, awesome kobold mine. It makes more sense in context.) If you could find some way to represent that, it would be awesome.
5.) Kobolds speak. (Their normal language is draconic, which might not exist in a world with two or three dragons, tops.)
There's probably some stuff I'm forgetting, but I forgot it.
I'd really appreciate this; I'd do it, but I'm afraid about crazy stuff happening. I'm not much of a modder.