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Author Topic: Die2Nite  (Read 176772 times)

GlyphGryph

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Re: Die2Nite
« Reply #1830 on: December 31, 2010, 05:37:28 pm »

Don't be silly! Dehydration still goes by day, not attacks. Otherwise thats just absurd. :P
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kilakan

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Re: Die2Nite
« Reply #1831 on: January 01, 2011, 12:04:09 am »

hum what hourly attacks, but daily food and water, maybe with hourly ap too?
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Nom nom nom

Shades

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Re: Die2Nite
« Reply #1832 on: January 01, 2011, 06:19:46 am »

hum what hourly attacks, but daily food and water, maybe with hourly ap too?

No no if food and water are daily ap should be as well :)
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Mephansteras

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Re: Die2Nite
« Reply #1833 on: January 07, 2011, 07:46:59 pm »

Wow, being in a 100+ Soul town really rocks. Glad I decided to play long enough to be in one.

The disturbed plaine
Day 6
38/40 citizens alive

    * Basic defences : +5 points
    * Defensive objects : +150 points (47 objects x 3.2 points)
    * Construction sites : +283 points
    * Guardians : +7 point(s)
    * Citizens' Houses : +17 point(s)
    * TOTAL : 462 points




# icon Defensive Focus
# icon Armour Plating +12 defence
# icon Great Wall Strengthening +7 defence
# icon Butcher
# icon Old-school Traps +30 defence
# icon Construction Diary
# icon Upgraded Map
# icon Watchtower +3 defence
# icon Portal Lock +2 defence
# icon Barbs +9 defence
# icon Factory
# icon Interior Wall +70 defence
# icon Vegetable Plot
# icon Search Tower
# icon Spiked Pit +50 defence
# icon Über Wall +70 defence
# icon Well Drilling Rig
# icon Eden Project
# icon Emergency Supplies +5 defence
# icon Ramparts +5 defence
# icon Workshop
# icon Pump
# icon Water Purifier
# icon Great Pit +20 defence (Base value)


I never imagined that a town could be so organized, helpful, and sensible. Of course, after this town dies I don't know if I'll bother playing any more. I'm not sure what else there will be for me to do without spending money.
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forsaken1111

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Re: Die2Nite
« Reply #1834 on: January 07, 2011, 10:40:20 pm »

Our Bay12 town is going well. Also on day 6...

Wooden theatre of on high

 

Spoiler (click to show/hide)
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GlyphGryph

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Re: Die2Nite
« Reply #1835 on: January 07, 2011, 11:41:09 pm »

The disturbed plaine?

So, Meph, you're one of those bastards, huh? Always just barely beating us on the high score list!?

Well, enjoy your pitiful lead while it lasts!

Also, if you want to compare notes/declare superiority, tell your town to meet us in #bestDie2NiteTown on irc.freenode.net :P

Though I got to admit, it would have been REALLY nice not to have lost 8 people already... DAMN YOU KITSUNIN AND RANDOMS!
« Last Edit: January 07, 2011, 11:45:49 pm by GlyphGryph »
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forsaken1111

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Re: Die2Nite
« Reply #1836 on: January 08, 2011, 12:13:47 am »

Don't forget the one suicide we had.
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Zangi

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Re: Die2Nite
« Reply #1837 on: January 08, 2011, 12:54:56 am »

Don't forget the one suicide we had.
Oh woe is me!  My one and only true friend did not come back into town last night.  I shall join him tonight.  Please, do not stop me, I cannot bear to be without!  I have lost all will to live!
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forsaken1111

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Re: Die2Nite
« Reply #1838 on: January 08, 2011, 01:18:53 am »

Don't forget the one suicide we had.
Oh woe is me!  My one and only true friend did not come back into town last night.  I shall join him tonight.  Please, do not stop me, I cannot bear to be without!  I have lost all will to live!
Indeed.
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Shades

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Re: Die2Nite
« Reply #1839 on: January 08, 2011, 10:52:22 am »

I completely forgot to go back into town last night, luckily it turned out we were still a few short so stayed in day 1.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

The11th

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Re: Die2Nite
« Reply #1840 on: January 21, 2011, 06:54:46 pm »

I'm part of The Disturbed Plaines, the #1 town currently according to the unofficial rankings board. We'll see how we do once we all finally die. But we're on day 20 with no serious concerns :D

http://die2nite.hoah.org/town
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Mephansteras

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Re: Die2Nite
« Reply #1841 on: January 21, 2011, 06:57:03 pm »

Another? Cool. What's your handle in game?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

IronyOwl

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Re: Die2Nite
« Reply #1842 on: January 21, 2011, 07:05:47 pm »

Wooden Theatre of on High is down to 25, eh? Makes me feel even worse about dying in the wastes for no good reason. :-\
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The11th

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Re: Die2Nite
« Reply #1843 on: January 21, 2011, 07:09:21 pm »

Another? Cool. What's your handle in game?
Sherlock84! :D
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Zangi

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Re: Die2Nite
« Reply #1844 on: January 21, 2011, 07:11:51 pm »

My current town:
We are all being greedy and selfish. WTH?

8 Different Houses have padlocks last I checked
2 HiFi, 4 Trolleys and a whisk were built
Someone has 2 cats in their house
Someone else has 2 animals in their house
Another guy has 8 food items stashed in his house
1 addicted person
Everyone is upgrading into Shacks and Houses
2-3 kleptomaniacs
People have put AP into temporary defenses, but we don't need em
15 players have already died, must of them took a walk outside...

Yea, we are doing great.

@IronyOwl: Shush you... >.>
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation
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