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Author Topic: Die2Nite  (Read 174590 times)

Zangi

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Re: Die2Nite
« Reply #1185 on: November 18, 2010, 03:45:14 pm »

Is it bad to hope that the 2 dead bodies still in our town go and eat the 2 players with 12 house defense... ?
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Shades

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Re: Die2Nite
« Reply #1186 on: November 18, 2010, 04:01:45 pm »

Is it bad to hope that the 2 dead bodies still in our town go and eat the 2 players with 12 house defense... ?

No cause they are clearly evil people. But that won't happen as you'd need 13 dead to breach each house.
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GlyphGryph

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Re: Die2Nite
« Reply #1187 on: November 18, 2010, 04:06:38 pm »

Day 4, 19 people... our little town has lost 10-11 people every day, but we're still struggling along. Just gotta keep going... The people still alive are, for the most people, the people who've been doing all the work since the beginning, so...
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Apple Master

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Re: Die2Nite
« Reply #1188 on: November 18, 2010, 04:21:52 pm »

Day 3, 26 people.
2 or so infected, including me.
):
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Jusman

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Re: Die2Nite
« Reply #1189 on: November 18, 2010, 04:23:51 pm »

Curse you Shades, thanks to your signature I now have 4 tvtropes tabs waiting to be read
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

Akhier the Dragon hearted

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Re: Die2Nite
« Reply #1190 on: November 18, 2010, 04:33:17 pm »

blah blah blah
« Last Edit: November 18, 2010, 09:23:30 pm by Akhier the Dragon hearted »
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Mephansteras

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Re: Die2Nite
« Reply #1191 on: November 18, 2010, 04:34:08 pm »

I still have 2 spare keys. PM me if you want one.
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Vactor

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Re: Die2Nite
« Reply #1192 on: November 18, 2010, 05:06:51 pm »

how long does the attack calculation downtime last?
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Strange guy

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Re: Die2Nite
« Reply #1193 on: November 18, 2010, 05:08:33 pm »

I was busy playing TF2, so I left my guy out in the wilderness- so it looks like I'll be joining a new town tonight. I think the town I was in was doing fairly well, if being a bit slow, so I wonder how long it'll last.
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Sowelu

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Re: Die2Nite
« Reply #1194 on: November 18, 2010, 05:08:43 pm »

how long does the attack calculation downtime last?
From 2300 to 2320, usually.
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Sartain

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Re: Die2Nite
« Reply #1195 on: November 18, 2010, 05:09:10 pm »

I think the attack takes around 15-20 minutes
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Jusman

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Re: Die2Nite
« Reply #1196 on: November 18, 2010, 05:09:42 pm »

So are us Bay12'ers joining a new town at 23:20?
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

Neyvn

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Re: Die2Nite
« Reply #1197 on: November 18, 2010, 05:12:51 pm »

Anyway, I think we are at Day 9 or 10 here, can't remember, but what I am saying is that I have 3 more keys to give out to people. Hit me up on PMs to get yours...
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Sowelu

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Re: Die2Nite
« Reply #1198 on: November 18, 2010, 05:14:36 pm »

I wonder if they'd ever consider making towns linked to different time-zones.  Like, even just four broad areas, but enough that everyone can join a town where midnight is convenient in their location.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Sartain

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Re: Die2Nite
« Reply #1199 on: November 18, 2010, 05:16:57 pm »

I'm betting on surviving another night, but should I die I hope to meet up with some Bay12'ers somewhere in the deserted zombie wasteland
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