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Author Topic: Die2Nite  (Read 174684 times)

Leafsnail

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Re: Die2Nite
« Reply #885 on: November 14, 2010, 05:35:13 pm »

Only 1 person died (infection).

On the other hand... it suddenly strikes me that we're basically out of food.  Uh oh.
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Shades

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Re: Die2Nite
« Reply #886 on: November 14, 2010, 05:36:04 pm »

At least you have water, food is just ap, water kills.

Then again you built a moat so maybe you have no water either ;)
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Ricky

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Re: Die2Nite
« Reply #887 on: November 14, 2010, 06:00:17 pm »

day 4, 155 zombies due to attack, 160 defense, planning on building the water purifier, then building the FARM so the wwe can all have bountiful foood
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Leafsnail

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Re: Die2Nite
« Reply #888 on: November 14, 2010, 06:01:50 pm »

I think you can starve, can't you?

And we still have 2 days worth of water, and if we do run out, we can just vote for a pump upgrade.

Also, yes, the purifier is another possibility.
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Denzi

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Re: Die2Nite
« Reply #889 on: November 14, 2010, 06:22:13 pm »

Haha wow, day 6 and we're fighting 325 to 390 zombies in the next attack. Hopefully that's just a bit high because we only have a 60% estimation quality, but it looks like we're boned... Though these people might surprise me once again and get from 210 defense up to 370 something.

I just have the distinct feeling the developers saw how well we were doing and went 'Grr! This is the beat, all the players are supposed to be inept and die before day five! GRR! MORE ZOMBIEZ!', though it might just me being silly again :P

P.S: I don't see a 'shades' in the citizen's list for 'The Screaming Barracks' /boggle

Oh wait looking back I somehow got confused when you said that you are there also, I thought you meant there as in the screaming barracks, not there as in tazville lol
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Shades

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Re: Die2Nite
« Reply #890 on: November 14, 2010, 06:25:22 pm »

Oh wait looking back I somehow got confused when you said that you are there also, I thought you meant there as in the screaming barracks, not there as in tazville lol

Opps yes, I'm with Tazville :)

Fast running out of water though, probably we needed a few more of us to die ...
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Leafsnail

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Re: Die2Nite
« Reply #891 on: November 14, 2010, 06:29:09 pm »

Hmm... do you think developers are capable of tweaking the size of zombie attacks?  Heh.
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puntocom

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Re: Die2Nite
« Reply #892 on: November 14, 2010, 06:43:31 pm »

Anyone else from bay 12 at the Barbaric ring of crime?

Hey, i'm with you  :) (in the same square, actually xD)
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Slinky

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Re: Die2Nite
« Reply #893 on: November 14, 2010, 06:45:31 pm »

Can i have a past key for the die2nite ? :P
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x2yzh9

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Re: Die2Nite
« Reply #894 on: November 14, 2010, 07:07:43 pm »

Can i have a past key for the die2nite ? :P
sent

Mephansteras

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Re: Die2Nite
« Reply #895 on: November 14, 2010, 07:08:01 pm »

Anyone else from bay 12 at the Barbaric ring of crime?

Hey, i'm with you  :) (in the same square, actually xD)

Hey, nifty! Glad to see you're a Bay12er.
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kilakan

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Re: Die2Nite
« Reply #896 on: November 14, 2010, 07:18:21 pm »

Hum I've got a freind who wants to play this, any keys left.
Also anyone in the burning winds?
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Neyvn

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Re: Die2Nite
« Reply #897 on: November 14, 2010, 07:21:14 pm »

Hum I've got a freind who wants to play this, any keys left.
Also anyone in the burning winds?
Check your SOUL screen... You will have 3 yourself...
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kilakan

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Re: Die2Nite
« Reply #898 on: November 14, 2010, 07:22:03 pm »

I joined after the calvary got sent in
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Jusman

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Re: Die2Nite
« Reply #899 on: November 14, 2010, 07:31:41 pm »

Sent you a code
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