Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 60 61 [62] 63 64 ... 127

Author Topic: Die2Nite  (Read 174672 times)

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Die2Nite
« Reply #915 on: November 14, 2010, 09:58:07 pm »

It's in English, just the good wiki's in French :P.

Hey, instead of the English one having its own wiki, why not just do a translation project...?
Logged

Toriad

  • Bay Watcher
  • Awkward Silence
    • View Profile
Re: Die2Nite
« Reply #916 on: November 14, 2010, 10:17:57 pm »

Looks like a great game, too bad it requires an invite key, can anyone tell me how to get one?
Logged

Jusman

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #917 on: November 14, 2010, 10:19:27 pm »

Sent you one, and now I'm all out, didn't think it would be that easy
Logged
I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

x2yzh9

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #918 on: November 14, 2010, 10:26:48 pm »

You know, Google Chrome can automatically translate all text on a page into english. Yay for Chrome!

mechjk

  • Escaped Lunatic
    • View Profile
Re: Die2Nite
« Reply #919 on: November 14, 2010, 11:53:26 pm »

I don't think the canyon of terror will last much longer... Lots of infighting and little cooperation. At least that's what it looks like to me.
Logged

Zangi

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #920 on: November 15, 2010, 12:31:40 am »

Spoiler: The hill of war (2) (click to show/hide)

No dead.  We got a workshop on day 2.
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #921 on: November 15, 2010, 08:51:36 am »

So, any start up one of these coalitions things for the bay12? Just started, still figuring stuff out so far...
Logged

Empty

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #922 on: November 15, 2010, 09:02:27 am »

A coalition can only have 5 people in it.

Mine's full already.

Though anyone who has at least 1 hero day can start one and it'll be there forever.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Die2Nite
« Reply #923 on: November 15, 2010, 09:08:39 am »

We've got a workshop on day two. It's awesome.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Empty

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #924 on: November 15, 2010, 09:19:46 am »

We've got all this on day 4 in Theatres of the Depths
Workshop
Factory
Portal Lock
Armor Plating
Pump
Water Purifier
Vegtable Plot (Will be finished today)
Watchtower
Searchtower
Great wall Strenghtening
Barbs
Great pit
Spiked pit
Logged

fenrif

  • Bay Watcher
  • Dare to be stupid.
    • View Profile
Re: Die2Nite
« Reply #925 on: November 15, 2010, 12:25:54 pm »

Anyone got a spare invitation key for this? Looks awesome.
Logged

Empty

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #926 on: November 15, 2010, 12:29:54 pm »

Check your pm.
Logged

ibward

  • Escaped Lunatic
    • View Profile
Re: Die2Nite
« Reply #927 on: November 15, 2010, 12:59:07 pm »

I'd really like to give this a try, anyone have a spare beta key?
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Die2Nite
« Reply #928 on: November 15, 2010, 01:05:36 pm »

Code sent!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

solidamus

  • Escaped Lunatic
    • View Profile
Re: Die2Nite
« Reply #929 on: November 15, 2010, 01:12:10 pm »

Long time reader, first time poster. The game seems pretty interesting for a browser game, any spare keys left? And a smallish off-topic question, is there any other DF-guides known of other than those that are found on this forum?
Logged
Pages: 1 ... 60 61 [62] 63 64 ... 127