Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 59 60 [61] 62 63 ... 127

Author Topic: Die2Nite  (Read 174678 times)

Megaman

  • Bay Watcher
  • What is love?
    • View Profile
Re: Die2Nite
« Reply #900 on: November 14, 2010, 07:33:24 pm »

I gut dead. Now I'm in the  Morose Theatre(Yes, theatre).
Logged
Hello Hunam

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Die2Nite
« Reply #901 on: November 14, 2010, 08:06:34 pm »

Quite urgent...

How many can a shot from a battery launcher kill?
Logged

Ricky

  • Bay Watcher
  • Ancient Wizard Dance.
    • View Profile
Re: Die2Nite
« Reply #902 on: November 14, 2010, 08:07:15 pm »

probably only one

i've seen one in action, you shoot it, then the battery become scrunched and useless, so i would assume it doesnt go through them
Logged
Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Die2Nite
« Reply #903 on: November 14, 2010, 08:07:58 pm »

Pretty sure it's one per battery. At least for the base version.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Die2Nite
« Reply #904 on: November 14, 2010, 08:33:26 pm »

Well... that was a really stupid mistake by me.  Remember, kids: control is lost instantly if there's noone in a zone.

On the plus side, we now have a bunch of squares anyone can walk to with tonnes of resources on them.  Oh, and I've now got 10 zombie kills to my name :/.
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #905 on: November 14, 2010, 08:45:04 pm »

Haha our well got infected, we had one water pistol, a ton of undrinkable rations, and huge zombie hordes in every direction.... I now have 21 kills!
Logged
Nom nom nom

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Die2Nite
« Reply #906 on: November 14, 2010, 09:11:43 pm »

Our well got "infected"... almost everyone in town drank, and noone got infected from it.

Also, I have worked out a plan that guarentees our town's survival tonight for 73AP.  As long as there's 74 points available in town at the moment, we should make it to day 6.  I knew I took French for a reason!
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #907 on: November 14, 2010, 09:15:31 pm »

hahah my town is bloody crazy, so far we have spike pits, great pit, screaming saws, and zombie grater.  We seem to have taken the more unusual defenses approach, and since we survived a 150 zombie attack on day three, I have good hopes.
Logged
Nom nom nom

Jusman

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #908 on: November 14, 2010, 09:19:14 pm »

My town just entered day 4 and without even building anything we already have enough defense to last tonight also, we're starting to run out of water though, so I don't how much longer we'll last
Logged
I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Die2Nite
« Reply #909 on: November 14, 2010, 09:22:19 pm »

Water really isn't a problem, as far as I can tell.  If water ever does become a bigger threat than dying to zombies (unlikely), just build a pump and vote to upgrade it.

And our great pit is currently worth 126 points of defence :O.  Set to rise to 147 tonight.

The French wiki is a real lifesaver... and it's mostly visual, so, actually, you don't need to know much French to use it.

http://twinpedia.com/hordes/chantiers
« Last Edit: November 14, 2010, 09:26:22 pm by Leafsnail »
Logged

Jusman

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #910 on: November 14, 2010, 09:27:23 pm »

Well by tonight we'll probably only have around 15 rations of water left, and we have so much other stuff built that I'm not sure we're going to end up upgrading the pump
Logged
I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: Die2Nite
« Reply #911 on: November 14, 2010, 09:32:29 pm »

So apparently Foundations allow you to do incredibly dwarven projects, such as large fireworks displays, A water derrick, and an entire fake village, just to distract the zombies.

The fireworks display, while costly in both AP and resources, grants a whopping 500 defense points. It is just a one time use though.
Logged
Lol scratch that I'm building a marijuana factory.

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Die2Nite
« Reply #912 on: November 14, 2010, 09:35:23 pm »

The foundation projects look cool, but I'm not sure if my town will ever have enough time to build one :P.
Logged

tehstefan

  • Bay Watcher
  • R.I.P Bro. You were too good for this place
    • View Profile
Re: Die2Nite
« Reply #913 on: November 14, 2010, 09:47:12 pm »

So, is this game still in french only? from what I can tell its in english, but does that change in game? otherwise, this seems pretty cool!
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Jusman

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #914 on: November 14, 2010, 09:49:03 pm »

It's english, I'll send you a key
Logged
I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.
Pages: 1 ... 59 60 [61] 62 63 ... 127