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Author Topic: Die2Nite  (Read 174705 times)

Deadbeard

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Re: Die2Nite
« Reply #810 on: November 11, 2010, 10:54:32 pm »

Fuck the people in my place are stupid. They keep taking planks and upgrading to hovels, even when we DON'T HAVE A WORKSHOP. And we also lost 11 people on the first night. They were all outside, and well within range of returning to town.

The sooner I can play with come B12ers is the sooner I will rejoice.
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Megaman

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Re: Die2Nite
« Reply #811 on: November 11, 2010, 11:06:13 pm »

We had exactly the same amount outside my first night.
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Hello Hunam

Deadbeard

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Re: Die2Nite
« Reply #812 on: November 11, 2010, 11:11:33 pm »

I'm at the Hideaway of Hell, where are you?
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Quote from: chmod
SEX AND HAPPINESS NOW REPORTING CORRECTLY!

Megaman

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Re: Die2Nite
« Reply #813 on: November 11, 2010, 11:12:50 pm »

...I'm at the hideaway of hell.
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Hello Hunam

Deadbeard

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Re: Die2Nite
« Reply #814 on: November 11, 2010, 11:33:13 pm »

Awesome. Yeah, I see you in the citizen list. I'm the same name on there as here.

I've also stayed in Horrible Parish of Sand (1 day), Peak of the Crazed (2 days), and my last one was Odd Theatre of Hordes (4 days).
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Quote from: chmod
SEX AND HAPPINESS NOW REPORTING CORRECTLY!

Zangi

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Re: Die2Nite
« Reply #815 on: November 12, 2010, 01:52:44 am »

Awesome, +1 to Animal. 
Was reliable guy.  Then he got eaten.

EDIT: Fun fact, I'm in Empty's Coalition and I can invite other players.  At least that is what I understand from my non-existent understanding of French and the help pop-up.

Empty is already in a town though.  I'm going to die tonight.  (I hope I get the Hero status and not the other players in my town... >.>)

So... if you want to get in on it, put your name up. 
Though, I'm gonna offer fellow survivors in my own town about Hero and if they want to coalition up or not too.  Most of what is left is reliable folk.
« Last Edit: November 12, 2010, 02:03:28 am by Zangi »
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Shades

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Re: Die2Nite
« Reply #816 on: November 12, 2010, 03:09:42 am »

Also the end of day 6 gave us around 300 zombies.

Looks like day 2 will be giving us over 100..
I think it might ramp up zombie numbers based on defence the previous day.
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Sappho

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Re: Die2Nite
« Reply #817 on: November 12, 2010, 03:55:07 am »

Well I got eaten.  I'm thinking I'll wait til tonight to join a new town, after the next attack, so I don't end up with a bunch of inactives and new people.

Shades

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Re: Die2Nite
« Reply #818 on: November 12, 2010, 06:51:49 am »

So I just made a coalition.

I'm happy to join a bay12 coalition but I'm unlikely to die for two days so there might be others who could join you sooner.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

mrchinchin25

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Re: Die2Nite
« Reply #819 on: November 12, 2010, 02:07:29 pm »

Would love to join a coalition... Problem is I just started and have no idea whats going on..

I'm currently staying at the Refuge of Fiery Wind
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Shadowgandor

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Re: Die2Nite
« Reply #820 on: November 12, 2010, 02:30:48 pm »

So I just made a coalition.

I'm happy to join a bay12 coalition but I'm unlikely to die for two days so there might be others who could join you sooner.

So confident :O I'm quite worried about the coming night..
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Leafsnail

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Re: Die2Nite
« Reply #821 on: November 12, 2010, 02:51:20 pm »

66 defence against a max of 38 zombies... well, day 2's going well.

Just deciding what to build.  Hmm...
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Leafsnail

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Re: Die2Nite
« Reply #822 on: November 12, 2010, 02:58:47 pm »

How many people of yours died on the first night?  I hear that can have an effect.
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Leafsnail

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Re: Die2Nite
« Reply #823 on: November 12, 2010, 03:02:25 pm »

I guess the game took pity on our 11 outside casualties.

Does killing zombies outside have an effect, incidentally?
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Tres_Huevos

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Re: Die2Nite
« Reply #824 on: November 12, 2010, 03:24:20 pm »

Curious about that, myself, I looked it up on the German wiki. It would seem it doesn't.
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