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Author Topic: Die2Nite  (Read 174225 times)

Mephansteras

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Re: Die2Nite
« Reply #180 on: November 02, 2010, 05:42:36 pm »

Quote
Anyone have a beta invite to share?
Beta invitation key is sent you by admins.

Hmm. Soooo...how do you get them to send you one? I don't see a sign-up option on the website.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Deon

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Re: Die2Nite
« Reply #181 on: November 02, 2010, 05:44:15 pm »

Deon, if you go to my house there is a button called. Discreetly Donate an item.
I am guessing this is how you put items from your inv to someones storage...
No, as Sowelu said you can attach an item to a message.

Quote
Anyone have a beta invite to share?
Beta invitation key is sent you by admins.

Hmm. Soooo...how do you get them to send you one? I don't see a sign-up option on the website.
You had to sign up earlier.. I don't know, try to main them?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Mephansteras

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Re: Die2Nite
« Reply #182 on: November 02, 2010, 05:46:58 pm »

Hmm. You need to be able to log in to mail them.

*sigh*

Ok, fine. They win. I won't play their game...
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Neyvn

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Re: Die2Nite
« Reply #183 on: November 02, 2010, 05:47:23 pm »

Well I just dropped a Bandage into your place...

Apparently I died without dieing and then slaughetered all them zombies with my WORKING CHAINSAW!!!!
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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Deon

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Re: Die2Nite
« Reply #184 on: November 02, 2010, 06:04:59 pm »

At my place? Wow... If it is so, you'r emy savior. I doubt I would get enough people to organize a team of two and go to me :).

The site is down now so I can't check if you talk about me.

Quote
Apparently I died without dieing
Do you mean the combat log? It's a translation problem, it just means that you failed a combat round.
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Deon

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Re: Die2Nite
« Reply #185 on: November 02, 2010, 06:06:21 pm »

Wow man, you saved my ass! Thank you so much. Please keep a few ap for a while if you can :). I will stay for a few hours scavenging the place for meds.
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Neyvn

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Re: Die2Nite
« Reply #186 on: November 02, 2010, 06:11:53 pm »

I don't like loosing battery power... T_T

None the less I found Chicken!!!
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Deon

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Re: Die2Nite
« Reply #187 on: November 02, 2010, 06:23:44 pm »

Who has the wound? Hugehead?
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Hugehead

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Re: Die2Nite
« Reply #188 on: November 02, 2010, 06:35:47 pm »

Yeah, but I got an infection so I fear I'll die soon anyways.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
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Deon

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Re: Die2Nite
« Reply #189 on: November 02, 2010, 06:37:48 pm »

It's 50% chance to die each night. You just added a bit of tension.

Do you have at least 1 AP left? We need someone to close the gates tonight (22:45 game time is the latest, because attack can happen a bit earlier as it was tonight).
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Deon

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Re: Die2Nite
« Reply #190 on: November 02, 2010, 07:12:01 pm »

Careful with drugs, Hugehead. Do not eat more than one per day, or you will be addicted (which means death if you do not eat drugs every day).
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Hugehead

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Re: Die2Nite
« Reply #191 on: November 02, 2010, 07:15:13 pm »

I know, just had to try one, you have no idea how hard it is when you have a 50% chance to die every night.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Deon

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Re: Die2Nite
« Reply #192 on: November 02, 2010, 07:16:06 pm »

I had this thing this night. But yeah, one thing is to wait and hope that zombies go for others, and another thing is to know definitely that it can happen to you (you will be revived, and probably in the same town... but still this game makes a great atmosphere, so you almost feel it; I really like it).

Anyway, what was the result of the drug? If you have more AP, please finish the armored plating!
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Sowelu

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Re: Die2Nite
« Reply #193 on: November 02, 2010, 07:16:53 pm »

Hmm, it's guaranteed that you can use one per day safely?

What do they do--is it another +6 AP?  What else gives +AP?  Aaand...for that matter, how easy is it to pillage that kind of stuff?
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Deon

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Re: Die2Nite
« Reply #194 on: November 02, 2010, 07:19:14 pm »

There're different drugs. Right now I have one with +6 AP but I will keep it until the deep night. If nobody finishes the plating/closes the door, I will use it and finish the plating (5 ap) and close the door (1 ap). I stand prepared.

Quote
What do they do--is it another +6 AP?  What else gives +AP?  Aaand...for that matter, how easy is it to pillage that kind of stuff?
1) The manual says that the addiction kicks in if you eat more than one per day.
2) You need two pharmaceuticals, and you can get a various amount of stuff, including drugs, so it's pretty random and common 18 AP is not enough IMHO. My idea is that you have to go and camp in the field which is already dangerous to get to distant pharmacies to steal drugs... Basically it's 1 or 2 more days IMHO until you're dead, so it's not worth the risk.
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