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Author Topic: Die2Nite  (Read 174489 times)

GlyphGryph

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Re: Die2Nite
« Reply #1410 on: November 23, 2010, 05:39:59 pm »

Delaying my sign ups half an hour... need to wait for someone to confirm they died before they can autojoin :/
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Rakonas

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Re: Die2Nite
« Reply #1411 on: November 23, 2010, 05:59:28 pm »

I died, currently waiting to join a new town until after I eat something..
Also, to any who need keys, I have
(All used)
« Last Edit: November 25, 2010, 10:23:16 am by Rakonas »
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GlyphGryph

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Re: Die2Nite
« Reply #1412 on: November 23, 2010, 06:03:12 pm »

Rakonas, you want to play with me?
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kilakan

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Re: Die2Nite
« Reply #1413 on: November 23, 2010, 06:03:32 pm »

good god, our horde just went from 400 to 850-900, my towns freaking screwed.   :-\
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Nom nom nom

Sappho

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  • AKA Aira; Legendary Female Gamer
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Re: Die2Nite
« Reply #1414 on: November 23, 2010, 06:18:16 pm »

The Hamlet of Murderers does appear to be boned. On the other hand, we thought that before and somehow we managed to survive with no casualties, so who knows what will happen. I'm not ready to give up just yet.

GlyphGryph

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Re: Die2Nite
« Reply #1415 on: November 23, 2010, 06:20:52 pm »

Hopping into the next good town as of now! Hope to see some of you there. :P

Edit: Just joined the Alarming Sinkhole of Dogs

Better than the last town name at least...
« Last Edit: November 23, 2010, 06:37:22 pm by GlyphGryph »
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Zangi

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Re: Die2Nite
« Reply #1416 on: November 23, 2010, 06:38:30 pm »

@Alarming sinkhole of dogs also

Apparently there is an alarming amount of dogs making sinkholes or some such.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Sowelu

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  • I am offishially a penguin.
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Re: Die2Nite
« Reply #1417 on: November 23, 2010, 06:41:34 pm »

That...is a preferable definition, yes.  D:
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Rakonas

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Re: Die2Nite
« Reply #1418 on: November 23, 2010, 07:06:18 pm »

Also at alarming sinkhole of dogs and already stranded.
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Tsunajov

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Re: Die2Nite
« Reply #1419 on: November 23, 2010, 07:08:30 pm »

Anyone know if when I click 'use cyanide' if it will give me an option to put it in water or food that is in my bag or house? I am not really in the mood to click it and die right at the moment, but I would like to be a little devious still.
I asked on world forums, but you'll have to excuse me if I don't trust them as much as you guys.
Thanks.
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Vactor

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  • ^^ DF 1.0 ^^
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Re: Die2Nite
« Reply #1420 on: November 23, 2010, 07:47:20 pm »

one potential way to check is to remove food from rucksack and house, and see if you still have the option to use cyanide (just throw it in the bank for a bit when no body else is on if its getting scrappy.)
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Tsunajov

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Re: Die2Nite
« Reply #1421 on: November 23, 2010, 07:51:00 pm »

yea, it still shows the same thing. Use: Cyanide.
I'm just not too much wanting to commit suicide on day 8 knowing full and well that I'll still be alive on day 10. lol That would be a pity.
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Sartain

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Re: Die2Nite
« Reply #1422 on: November 23, 2010, 08:18:50 pm »

Well as far as I know you can poison water with cyanide. Just not sure how
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Sowelu

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Re: Die2Nite
« Reply #1423 on: November 23, 2010, 08:44:51 pm »

Sounds like you'd do it the same way you create water balloons...
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

GlyphGryph

  • Bay Watcher
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Re: Die2Nite
« Reply #1424 on: November 23, 2010, 10:34:40 pm »

Alarming sinkhole of dogs is AMAZING!

We have an active RP thread! And tons people working together! (albeit poorly at the moment) Even our noobies are communicative and asking questions! (I think my opening with a "New Player Survival Guide" helped, since we currently have, to my knowledge, NO injuries and NO infections.
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