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Author Topic: Die2Nite  (Read 174593 times)

kilakan

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Re: Die2Nite
« Reply #1125 on: November 17, 2010, 06:04:43 pm »

oh bull, are you seriously at day 9?  You must have 500+ zombies!
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Nom nom nom

Fikes

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Re: Die2Nite
« Reply #1126 on: November 17, 2010, 06:05:04 pm »

23:20 is when it gets back...

Fikes and I survived!  6 survivors.  Day 5, going to 6 tonight.

I thought that was pretty funny. We both lived!

I upgraded my place, took all the radios, now I am living in style... for th next 22 hours and 56 minutes.

Ricky

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Re: Die2Nite
« Reply #1127 on: November 17, 2010, 06:14:55 pm »

oh bull, are you seriously at day 9?  You must have 500+ zombies!

we're  casually awaiting day 7 to end, we're going to finish up some various things, but  day 7 is covered.
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Mephansteras

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Re: Die2Nite
« Reply #1128 on: November 17, 2010, 06:17:14 pm »

I am now in The pueblo of bloodlust.

Hmmm...
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Zangi

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Re: Die2Nite
« Reply #1129 on: November 17, 2010, 06:19:02 pm »

If you've seen a pharmaceutical...  gimmie.  I just made this 'Cafeteria' thing that makes other stuff out of:

1x Battery
1x Rotting Log
1x Pharmaceutical Products
= ???

I was gonna bling out my place... but yea, the unfinished Cafeteria thing captivated me since it 1st went into the bank... saw we had all the stuff needed to fix it...

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Toriad

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Re: Die2Nite
« Reply #1130 on: November 17, 2010, 06:21:52 pm »

I can provide 2 codes:
BJV2AV31 (not used yet)
1G0BJLJ2 (not used yet)
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GlyphGryph

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Re: Die2Nite
« Reply #1131 on: November 17, 2010, 06:23:07 pm »

Huh, for some reason I thought that thing made coffee.

Pretty interesting - we are working on one now.
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Sartain

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Re: Die2Nite
« Reply #1132 on: November 17, 2010, 06:29:08 pm »

I have a question: I am currently terrified and the game suggests I get some drugs to cease being terrified. Will any drugs do? Will steroids make me stop being scared?  ???
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Empty

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Re: Die2Nite
« Reply #1133 on: November 17, 2010, 06:31:13 pm »

No only Valium or the massager.

Also do not go outside the town.

Just being in a zone with zombies will render you completely useless.
Can't even use items or flee then.
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mechjk

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Re: Die2Nite
« Reply #1134 on: November 17, 2010, 06:57:24 pm »

We are not doing bad... Not good but not bad. Basically have been made the unofficial undertaker, I get rid of the bodies.
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Duelmaster409

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Re: Die2Nite
« Reply #1135 on: November 17, 2010, 08:03:32 pm »

BLUH I was out in the desert for a while and suddenly was almost immediately was swarmed by zombies. I instinctively decided to run, but sustained a major wound to my foot. On the bright side I managed to get two pharmaceuticals to make steroids for one of my town druggies!  :P
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kilakan

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Re: Die2Nite
« Reply #1136 on: November 17, 2010, 08:08:54 pm »

dude, they don't move, you had to move into them...
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Duelmaster409

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Re: Die2Nite
« Reply #1137 on: November 17, 2010, 08:14:02 pm »

That's correct, I just noticed that!


Also, I found a meaty bone somewhere in the desert just on the ground so I ate it. Now I'm infected.  :'(  Is all hope lost?
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Rakonas

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Re: Die2Nite
« Reply #1138 on: November 17, 2010, 08:14:54 pm »

Is anyone else in the Shaft of Idle Hands?  :P
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Empty

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Re: Die2Nite
« Reply #1139 on: November 17, 2010, 08:29:12 pm »

That's correct, I just noticed that!


Also, I found a meaty bone somewhere in the desert just on the ground so I ate it. Now I'm infected.  :'(  Is all hope lost?

Most likely.

The drug needed to cure it is mega rare.
And being infected gives 50% to die each night.
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