Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 127

Author Topic: Die2Nite  (Read 174307 times)

Denzi

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #105 on: November 01, 2010, 04:17:01 pm »

Who's crying? Seriously, I'm just reporting something that happened to me in a thread about the very same thing and trying to figure out what happened. If you want to say I'm wrong for that then sure, I'm in the wrong for wanting to discuss it with like minded individuals. Shoot me.

I'm not really upset, how did you get that out of my text? :\
Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Die2Nite
« Reply #106 on: November 01, 2010, 04:19:52 pm »

Eh, sorry, misread mostly / jumped on whatever bandwagon.  Sorry.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Denzi

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #107 on: November 01, 2010, 04:24:10 pm »

Not a problem Sowelu. It's a good game, if my text does seem like anything it'd probably be bummed out. Can't really fault them for kicking me if they really did ban me for that 'exploit' I used to get in. (really, that was my second account, first account was from when you didn't even need an identification code to get in, but I couldn't join a town with that account for some reason)

Like I said, it's actually a decent browser game, probably on par with Dead Frontier in zombieness :P
Logged

cappstv

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #108 on: November 01, 2010, 04:28:17 pm »

The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.
I think I found my signature.

Logged
The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Die2Nite
« Reply #109 on: November 01, 2010, 04:35:10 pm »

So, is it possible to get an invitation from those who are there, or is the function blocked?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

ductape

  • Bay Watcher
  • MAD BOMBER
    • View Profile
    • Alchemy WebDev
Re: Die2Nite
« Reply #110 on: November 01, 2010, 04:44:06 pm »

me want play. NAOW :D
Logged
I got nothing

Cheese

  • Bay Watcher
  • 99% Dairy
    • View Profile
Re: Die2Nite
« Reply #111 on: November 01, 2010, 05:02:39 pm »

FYI, there aren't authentication/invitation keys AFAIK. You need to have signed up for the beta with your email, then sign up with that email. This may change as the beta seems to be failing.
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Die2Nite
« Reply #112 on: November 01, 2010, 05:13:09 pm »

Yeah, hopefully they'll open it up, I'm pretty sure "hideout of sweat" is the only village currently running.

It's fun.  It'd be cooler if it had some kind of real interaction, like everyone going into top-down shooter mode for the zombie invasion, but it's cool.

EDIT:  Nine people outside, I guess they're goners?
« Last Edit: November 01, 2010, 05:30:49 pm by Cthulhu »
Logged
Shoes...

HailFire

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #113 on: November 01, 2010, 05:34:03 pm »

They will be in six minutes.
Logged
Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

Denzi

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #114 on: November 01, 2010, 05:38:48 pm »

Make sure you get that gate shut too, before all the zombies just walk right in and bypass your defense :P
Logged

HailFire

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #115 on: November 01, 2010, 05:52:11 pm »

Quote from: Die2Nite
This account has been deleted

lolololol

ED: That being said, it was a fun little game while it lasted.

When it goes live, I'll definitely sign up again (unless I can bum a beta key off someone, if they're handing them out)
« Last Edit: November 01, 2010, 05:54:18 pm by HailFire »
Logged
Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

Denzi

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #116 on: November 01, 2010, 05:58:26 pm »

Any idea how many people were a part of the town before you got kicked Hail? Counting those dead and/or outside. Like Cthulhu said I think that 'hideout of sweat' is the only town up at the moment, if it's not at 40 counting bodies then... they don't even have one beta town up?
Logged

Zangi

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #117 on: November 01, 2010, 06:05:04 pm »

Perhaps they'll open it up to the people they banned and deleted... after the site comes back from maintenance.  :P  (Wishful thinking)
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Denzi

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #118 on: November 01, 2010, 06:07:24 pm »

Haha, it went down? Maybe that's why they started to kick people out, because they couldn't handle having Bay12 testing it :P
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Die2Nite
« Reply #119 on: November 01, 2010, 06:08:54 pm »

Site's back, I'm still here.

We really scraped by though, someone opened the gate to let Leon Kennedy in and couldn't close it.
Logged
Shoes...
Pages: 1 ... 6 7 [8] 9 10 ... 127