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Author Topic: Die2Nite  (Read 174629 times)

GHudston

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Re: Die2Nite
« Reply #1035 on: November 16, 2010, 10:39:27 am »

I don't have any keys to give out yet either, but I'll keep checking.
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Zangi

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Re: Die2Nite
« Reply #1036 on: November 16, 2010, 10:42:08 am »

Perhaps after getting +10 soul points?  Maybe... >.>
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Shades

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Re: Die2Nite
« Reply #1037 on: November 16, 2010, 11:03:06 am »

As far as I know the keys where given out to everyone who had an account at the time of the news post a couple of days back. Not linked to anything else.
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Its like playing god with sentient legos. - They Got Leader
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Zangi

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Re: Die2Nite
« Reply #1038 on: November 16, 2010, 11:03:31 am »

I mean for the new people, will have to see though.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Leafsnail

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Re: Die2Nite
« Reply #1039 on: November 16, 2010, 12:28:50 pm »

guess who's town has a hacksaw on day 5? with all the DP for the day already covered?
My town actually found the hacksaw on day 2.  Might explain how we've lasted until day 6 and there's no chance of any losses tonight.
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thepodger

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Re: Die2Nite
« Reply #1040 on: November 16, 2010, 12:29:04 pm »

ATTENTION

http://zombie-night.blogspot.com/ has invite codes updated daily!  I just got one that works.  I highly recommend grabbing one quickly, if none of the many codes doesn't work, wait till tomorrow.  He seems to update around noonish.

Have fun!
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GlyphGryph

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Re: Die2Nite
« Reply #1041 on: November 16, 2010, 12:31:52 pm »

Anyone need these keys I know about? They are posted in a public place, so who knows how long they might last...
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Zangi

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Re: Die2Nite
« Reply #1042 on: November 16, 2010, 12:33:10 pm »

Quite a few people here have asked.  No clue if they got one or not.  Its kind of a mess.

Don't expect those keys to last long.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

liveart

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Re: Die2Nite
« Reply #1043 on: November 16, 2010, 01:30:00 pm »

Here are some keys that were posted about an hour ago on the Die2Nite world forum. Not sure if they've all been used or not.

9BW3G4YX
6WZ3P0GF
RMSCR0KP

L4YGE9QY
6V8RXBJV
QI8MEJLG
« Last Edit: November 16, 2010, 01:31:58 pm by liveart »
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Leafsnail

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Re: Die2Nite
« Reply #1044 on: November 16, 2010, 05:40:31 pm »

Day 7, and still not a single breach!

...On the other hand, since we lack the nuts, bolts and computer chips for any other defence upgrades, I have a feeling that's about to change...
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mechjk

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Re: Die2Nite
« Reply #1045 on: November 16, 2010, 05:48:13 pm »


We have lost nearly half of our people... Other than that we seem to be doing okay.
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Sappho

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Re: Die2Nite
« Reply #1046 on: November 16, 2010, 05:49:53 pm »

First off, I'm in the Hamlet of Murderers, and that's just awesome.

Second, we got a workshop and tower and armor plating on the first day, only death on the first attack was a guy who went outside and never logged back on, and we seem to be in good shape for the future. And no unreasonable arguments or squabbles in the forums! Best town I've had so far.

kilakan

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Re: Die2Nite
« Reply #1047 on: November 16, 2010, 05:58:01 pm »

hahah and I'm with you man, got the supplies for the SCREAAAAAMIIIINNNNGGGG saws, so let's get those!!!
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Leafsnail

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Re: Die2Nite
« Reply #1048 on: November 16, 2010, 06:03:17 pm »

WHERE DID YOU GET THE NUTS AND BOLTS

WE JUST DON'T HAVE ENOUGH OF THEM
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kilakan

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Re: Die2Nite
« Reply #1049 on: November 16, 2010, 06:05:06 pm »

I think we have oh what.... 12 nuts and bolts now??? Guess we got them all MUAHAHAHAHAHAHHA
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Nom nom nom
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