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Author Topic: Die2Nite  (Read 174633 times)

GHudston

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Re: Die2Nite
« Reply #1005 on: November 15, 2010, 06:03:32 pm »

Four people stuck, I'm one of them, and now site maintenance!

Good thing that DF has prepared me for FUN!!!
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Deadbeard

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Re: Die2Nite
« Reply #1006 on: November 15, 2010, 06:14:16 pm »

Oh man, people are getting sooo mad in The Canyon of Terror.
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Quote from: chmod
SEX AND HAPPINESS NOW REPORTING CORRECTLY!

Zangi

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Re: Die2Nite
« Reply #1007 on: November 15, 2010, 06:32:09 pm »

Spoiler: The hill of war (3) (click to show/hide)

Well, vocal people of my town has gone into a 'need defense naow!' frenzy...
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Leafsnail

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  • A single snail can make a world go extinct.
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Re: Die2Nite
« Reply #1008 on: November 15, 2010, 06:51:07 pm »

For the first few days, having more defence than the max possible attack isn't a bad idea.
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Zangi

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Re: Die2Nite
« Reply #1009 on: November 15, 2010, 06:55:08 pm »

Eh, I was pushing them to do the Factory.

My 'sabotage' has made it so that they actually went and did it.  Now we can more easily focus on other things.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Tilla

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  • Slam with the best or jam with the rest
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Re: Die2Nite
« Reply #1010 on: November 15, 2010, 07:10:27 pm »

Note that if you don't have 40 citizens, you actually don't get attacked for that day. On the downside? you also don't get energy recharged apperently. Bleh.
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Coffeespoons

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Re: Die2Nite
« Reply #1011 on: November 15, 2010, 07:33:35 pm »

Sorry to scrounge but I'm interested in a key if anyone has a spare.

Thanks,

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Rakonas

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Re: Die2Nite
« Reply #1012 on: November 15, 2010, 07:36:19 pm »

If anyone has a key, I was the first reply to this thread. Just sayin'.
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kilakan

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Re: Die2Nite
« Reply #1013 on: November 15, 2010, 07:37:57 pm »

Gah and 5 people stuck now, damn shades we are screwed
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Nom nom nom

thepodger

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Re: Die2Nite
« Reply #1014 on: November 15, 2010, 07:41:54 pm »

Any more invites?  Pretty please?

Its medically necessary.  My psychiatrist says it will help me work through my zombie issues.
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Antilles

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Re: Die2Nite
« Reply #1015 on: November 15, 2010, 07:51:41 pm »

I would dearly love a beta key as well. Can't way to go zombie killing.
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kilakan

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Re: Die2Nite
« Reply #1016 on: November 15, 2010, 07:59:14 pm »

man my town pulls together well, just saved 3 out of the 5 people!!
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Nom nom nom

head

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Re: Die2Nite
« Reply #1017 on: November 15, 2010, 08:02:41 pm »

Looking for a key too.
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Dev on Baystation12- Forums
Steam Username : Headswe

Ricky

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Re: Die2Nite
« Reply #1018 on: November 15, 2010, 08:18:57 pm »

guess who's town has a hacksaw on day 5? with all the DP for the day already covered?
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Cheeetar

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Re: Die2Nite
« Reply #1019 on: November 15, 2010, 08:24:23 pm »

I wouldn't mind an invitation key if anybody could provide one.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.
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