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Author Topic: Berserk  (Read 4214 times)

Slye_Fox

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Berserk
« on: October 28, 2010, 07:56:45 pm »

Is it possible to remove this one state?
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KillerClowns

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Re: Berserk
« Reply #1 on: October 28, 2010, 08:15:30 pm »

Is it possible to remove this one state?
[NOEMOTION] might work, though I guarantee nothing and disavow all responsibility for side-effects.
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"A rational enemy is better than a foolish friend." -Arab proverb

Slye_Fox

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Re: Berserk
« Reply #2 on: October 28, 2010, 10:50:54 pm »

Sorry, but where does that go?
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Quietust

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Re: Berserk
« Reply #3 on: October 28, 2010, 10:56:34 pm »

Adding [NOEMOTION] to the dwarf's creature raws will only prevent them from going berserk (unless it's from a failed strange mood), but it won't cure a dwarf that's already berserk - for that, you'll need to do some memory hacking, which Runesmith might be able to do.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Slye_Fox

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Re: Berserk
« Reply #4 on: October 28, 2010, 11:01:43 pm »

It's the failed strange mood berserk I want to remove.
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Lormax

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Re: Berserk
« Reply #5 on: October 28, 2010, 11:19:16 pm »

Use Runesmith to up their mood to something high, that usually does it for me.

You can also flag all the remaining dwarves as "Had Mood" so that you can't ever fail another mood again.  It also means you can never succeed with another mood again, since you won't get anymore.

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Quietust

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Re: Berserk
« Reply #6 on: October 28, 2010, 11:48:30 pm »

Use Runesmith to up their mood to something high, that usually does it for me.

Adjusting the dwarf's happiness won't do anything if the dwarf has already gone berserk. What you need to do is reset the dwarf's "mood state" to "None"; strangely, while Runesmith permits setting a dwarf's mood state to "Melancholy" (or "None"), it does not permit setting it to "Berserk" or "Stark raving mad" (back in 40d, Dwarf Companion was capable of setting these, as well as the "staring into space" often assigned to HFS prisoners), and changing the mood state very often causes Runesmith to crash.
« Last Edit: October 29, 2010, 07:57:35 am by Quietust »
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Slye_Fox

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Re: Berserk
« Reply #7 on: October 29, 2010, 12:25:44 am »

I don't wish to remove strange moods (or change the moods of current dwarfs).
I just would like to get rid of berserk from the failed strange mood thing.
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tefalo

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Re: Berserk
« Reply #8 on: October 29, 2010, 05:39:06 am »

Quote
BERSERK



Hey guys, don't get my hopes up... I really thought someone had made the ultimate combination. =(
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JediaKyrol

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Re: Berserk
« Reply #9 on: October 29, 2010, 09:00:37 am »

Those creatures need to be in DF
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Ten_Tacles

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Re: Berserk
« Reply #10 on: October 29, 2010, 09:36:56 am »

Those creatures need to be in DF
Yes.


Why in the hell has every men in that picture tits?
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tefalo

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Re: Berserk
« Reply #11 on: October 29, 2010, 11:09:48 am »

Maybe because there are no men there.

Quote
Those creatures need to be in DF
Yes, berserk is super perfect for DF. :D
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JediaKyrol

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Re: Berserk
« Reply #12 on: October 29, 2010, 11:26:24 am »

Those creatures need to be in DF
Yes.


Why in the hell has every men in that picture tits?

I don't remember...it's been like 14 years since I read that comic...prolly Puck's dead hooker storage...
anyway...lessee...
a head with 8 insect legs, 2 claws, and a tail coming from the lower jaw...
a brain on stilts with 2 tentacles...
a giant flatworm with a mouth that runs down the middle of it's entire body
giant fat clear babies with no legs and bug legs for arms
giant centipede with eyes between the segments
...a lizard dog?...meh...we already got close to that
clams with teeth and eyestalks
land geoducks?
and a mushroom that grows on corpses...
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Slye_Fox

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Re: Berserk
« Reply #13 on: October 29, 2010, 09:16:32 pm »

Can we stop going off topic now.
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ungulateman

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Re: Berserk
« Reply #14 on: October 29, 2010, 11:29:05 pm »

This is Dwarf Fortress. "Off topic" reserves an altogether very different meaning here.
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That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.
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