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Author Topic: Pitting enemies in 31.16  (Read 690 times)

bragos

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Pitting enemies in 31.16
« on: October 26, 2010, 06:28:17 pm »

is there some reasonable way to pit enemies without them escaping in transit?

the only thing i found so far is to construct the cages, but i really hate to construct stuff in what is supposed to be 'one way' pit, and connecting them to levers is a lot of work for a single enemy (running Frotressdefense II mod so i have no shortage of enemies)

cheers!
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FuzzyZergling

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Re: Pitting enemies in 31.16
« Reply #1 on: October 26, 2010, 07:27:28 pm »

Other than the ways you already said? no.
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ioi101

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Re: Pitting enemies in 31.16
« Reply #2 on: October 27, 2010, 09:16:26 am »

I find that if your animal stockpile is right next to a 1 tile size pit there is no problem with dumping them inside, they won't get free that quickly since there is very little "transit". I haven't figured out how to multiple enemies in the same pit at the same time however - once one enemy gets pited, the rest of the haulers get scared and don't throw in the second enemy. Sometimes with the hilarious result of the hauler dragging the enemy around the fortress looking for some other direction from which to pit him.

It's a good thing the military was close by to put an end to that little experiment.
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jocan2003

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Re: Pitting enemies in 31.16
« Reply #3 on: October 27, 2010, 10:13:03 am »

I build only one vage and assign numerous prisoner to it, so one lever release a pack when all my military are there
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FleshForge

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Re: Pitting enemies in 31.16
« Reply #4 on: October 27, 2010, 10:39:00 am »

Another solution is just don't build cage traps, but rather find other means to get enemies into holes of the desired depth.  I ran out of patience for dicking with cage traps very much and haven't built one for a long time.
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jei

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Re: Pitting enemies in 31.16
« Reply #5 on: October 27, 2010, 11:19:40 am »

is there some reasonable way to pit enemies without them escaping in transit?

the only thing i found so far is to construct the cages, but i really hate to construct stuff in what is supposed to be 'one way' pit, and connecting them to levers is a lot of work for a single enemy (running Frotressdefense II mod so i have no shortage of enemies)

cheers!

I think thieves will always try to escape.
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bragos

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Re: Pitting enemies in 31.16
« Reply #6 on: October 27, 2010, 11:30:28 am »

I build only one vage and assign numerous prisoner to it, so one lever release a pack when all my military are there

transfering from one cage to another works without the 'contents'  escaping?
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Quietust

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Re: Pitting enemies in 31.16
« Reply #7 on: October 27, 2010, 12:08:46 pm »

From my rather extensive experience, "Invader" units (i.e. from sieges or ambushes) never try to escape when being escorted by a dwarf, while wild animals, Hostile units (i.e. thieves), megabeasts, etc. will try to escape (though may possibly be influenced by the skill of the Animal Trainer handling them).
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FleshForge

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Re: Pitting enemies in 31.16
« Reply #8 on: October 27, 2010, 12:15:48 pm »

Oh that's good to know, that makes the whole build cage -> link to lever thing a whole lot more practical.
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rephikul

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Re: Pitting enemies in 31.16
« Reply #9 on: October 27, 2010, 01:06:19 pm »

Yes combat units are honourable and will not resist dragging. I simply just drop them 10+ levels onto my depot and claim the stuff when the caravan arrive. Do remember that they wont die if there's a huge pile of goods cusioning the fall. A linked hatch on the way will solve all that problem.

If you attempt to move resisting creatures, remember that pitting task is done by everyone but caging is only done by animal trainers. Thus you can minimize damage potential by smart use of burrows, troops and cages positioning. Furthermore, you can also quickly handle many goblin thieves in one go if done right.

Extreme methods (lever linking to cage in fortification & magma) should only be reserved to powerful creatures. Thankfully, there arent many of them.
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bleh.fu

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Re: Pitting enemies in 31.16
« Reply #10 on: October 28, 2010, 11:22:21 pm »

Remember to build a 1x1 bridge (or however big your pit 'hole' is) over the actual hole. Creatures can be mysteriously dropped through the bridge, and your stupid dorfs won't get all freaked out by them.
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