Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Tribes MMO  (Read 1967 times)

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile
Tribes MMO
« on: October 25, 2010, 09:44:35 am »

Hi-Rez studios, makers of Global Agenda, just acquired the Tribes franchise and they will be making a new tribes, which apparently will be a mmo somewhat similar to Global Agenda except with some key differences that makes it more tribes-like.

Here's the announcement:

Quote
SHAZBOT

Here is a brief update on what’s been happening at HiRez Studios.

Those of you that have been playing Global Agenda know that over the last year we have been consistently adding new features/content and releasing it at no charge to the Global Agenda community. We plan to continue doing this on an on-going basis as much as possible and over the next couple of months everyone will see new maps, raids, flair, and weapons (starting with the Halloween event next week).

As most of you know, Global Agenda is an ambitious project that incorporates many different gameplay modes (PvP, PvE, AvA, Raids, Open Zone, DA). Over time we had many requests for additional game play modes, especially larger spaces and fights. Earlier this year we released the Sonoran Desert quest zone as an area that would help players ease into the game while testing our technology limits for having large areas and many players in the same zone. Our plan for a first paid expansion was to continue on that path with Warzones which were designed as large open areas where players can PvP.

As we worked on Warzones we found too many design and programming issues to make it practical. Global Agenda was designed around 10v10 team play and there was no practical path found to scale it up in a significant way (to large scale numbers like 100 players in a single area). As a result we plan to continue releasing more Global Agenda content but only in the formats players are already familiar with. (Special Ops, Raids, Merc Missions, etc)

While we know that some players will be disappointed in the lack of warzones, we also have some good news.

We can’t transform Global Agenda to a large scale battle format but since we liked this concept a lot, we decided to create a new game based on large scale fighting. In order to develop the new game many significant steps had to be taken, including: A significant rewrite to the unreal engine servers to allow for 100+ players to be fighting in the same map, a new UI system that is more efficient, a different implementation of character visuals, a new terrain system, etc. In addition the combat gameplay required many significant changes as well.

While working through the design we kept coming back to one old and loved game that represented many of the concepts we where incorporating into the new game (Jetpacks, vehicles, large open space, three armor types, futuristic weapons, etc). Many of you will know this game as Tribes, the original on-line multiplayer shooter. As of now, HiRez Studios is the proud new owner of the Tribes franchise.

We now have two groups in the studio, one working on continuing to build Global Agenda and a new group working on the Tribes Universe project. We are also moving to a new larger office space in another month that will help us accommodate our growth.

I’m sure many of you have questions, so here are a few quick highlights for Tribes Universe:

* Three Tribes (factions)
* Full clan (agency) support
* First person view (third person for some vehicles)
* Full vehicle support (ground and air)
* Full persistent world with territory control (no instances)
* PvP focused
* Huge outdoor maps (about 10x the area of sonoran desert)
* Large scale fights (100+ players)
* Jetpacks, skiing, lots of weapons, etc

Alpha testing will begin at the start of the year (about 3 months from now) and Global Agenda players with level 50 characters will have priority in entering Alpha and Beta testing

Thanks for you support

Erez.

P.S. More information on Tribes Universe will be coming in the near future along with an Alpha/Beta registration web site.
http://forum.globalagendagame.com/phpbb/viewtopic.php?f=153&t=27766


Time to get one of my characters to level 50. =p
Logged

Virex

  • Bay Watcher
  • Subjects interest attracted. Annalyses pending...
    • View Profile
Re: Tribes MMO
« Reply #1 on: October 25, 2010, 10:03:19 am »

My condolences to all tribe fans...
Logged

de5me7

  • Bay Watcher
  • urban spaceman
    • View Profile
Re: Tribes MMO
« Reply #2 on: October 25, 2010, 10:41:31 am »

love tribes, no nothing about global agenda, is it any good, or is tribes about to get the last nail driven into its coffin?
Logged
I haven't been able to get any vomit this release. Not any I can pick up, at any rate.
Swans, too. Swans are complete bastards.

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile
Re: Tribes MMO
« Reply #3 on: October 25, 2010, 11:12:40 am »

love tribes, no nothing about global agenda, is it any good, or is tribes about to get the last nail driven into its coffin?
GA was certainly inspired by Tribes in a way, so I suppose it's not a really bad thing.

Of course, the major downside will be the lack of private servers.
Logged

Ozyton

  • Bay Watcher
    • View Profile
Re: Tribes MMO
« Reply #4 on: October 25, 2010, 12:00:15 pm »

What the fuuuuuuuuuuuu




ck


Here's a thought: make a new, better Tribes game.

Alternatively: fuuuuuuuuuuuuuuuuuuuuu


ck


My condolences to all tribe fans...
*weeps*

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile
Re: Tribes MMO
« Reply #5 on: October 25, 2010, 12:25:41 pm »

I don't get why all the bad reactions if we haven't even seen it yet. O_o
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Tribes MMO
« Reply #6 on: October 25, 2010, 12:49:28 pm »

This one might have potential. But hopefully they will learn one thing that I havn't seen any other MMO developers learn, YOU DON'T NEED LEVELING TO FUDGE UP GAME BALANCE.

 Hopefully they will not incorporate leveling whatsoever, but it's unlikely.
Logged

Ozyton

  • Bay Watcher
    • View Profile
Re: Tribes MMO
« Reply #7 on: October 25, 2010, 12:49:50 pm »

I don't get why all the bad reactions if we haven't even seen it yet. O_o

I know that it's too early to judge it.

But really now.

An MMO?

Calhoun

  • Bay Watcher
  • Reusable-Box
    • View Profile
Re: Tribes MMO
« Reply #8 on: October 25, 2010, 01:27:14 pm »

Saw the announcement. Didn't realize it was an MMO. Uh-oh.
Logged
I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Eagleon

  • Bay Watcher
    • View Profile
    • Soundcloud
Re: Tribes MMO
« Reply #9 on: October 25, 2010, 01:50:20 pm »

Lolwut. Never heard of these guys... I guess if they can pull it off it might be good, except that 90% of the replay value Tribes had for me were the batshit insane mods out there. What are the chances of them supporting it as a game mechanic? Hurf UltraRenagades spamguns.
Logged
Agora: open-source, next-gen online discussions with formal outcomes!
Music, Ballpoint
Support 100% Emigration, Everyone Walking Around Confused Forever 2044

Smitehappy

  • Bay Watcher
    • View Profile
Re: Tribes MMO
« Reply #10 on: October 25, 2010, 01:52:25 pm »

Hope the handle the combat and weapon usage like in Planetside. Loved the certification system.
Logged
Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile
Re: Tribes MMO
« Reply #11 on: October 25, 2010, 03:17:23 pm »

I know that it's too early to judge it.

But really now.

An MMO?
The PvP in global agenda is pretty much alike TF2. I mean, the levels only mean you get to unlock skills and weapons, but otherwise, they have no effect on the player skill required to play the game.

Lolwut. Never heard of these guys... I guess if they can pull it off it might be good, except that 90% of the replay value Tribes had for me were the batshit insane mods out there. What are the chances of them supporting it as a game mechanic? Hurf UltraRenagades spamguns.
They've made global agenda, which is a mix of tf2 & tribes in a mmoish way. Well, more like TF2 with jetpacks and a futuristic feel to it.

You can try the demo here:
http://www.globalagendagame.com/freetrial/

My biggest worry might be performance actually, they've managed to make UT engine pretty slow on GA, so, bleh. My second worry is the lack of private servers as usual, which also means we get no mods.
Logged

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Tribes MMO
« Reply #12 on: October 25, 2010, 03:27:32 pm »

I don't get why all the bad reactions if we haven't even seen it yet. O_o

I know you've been on here long enough to know that's what Other Games does.
Logged
Shoes...

Soulwynd

  • Bay Watcher
  • -_-
    • View Profile
Re: Tribes MMO
« Reply #13 on: October 25, 2010, 05:10:34 pm »

I don't get why all the bad reactions if we haven't even seen it yet. O_o
I know you've been on here long enough to know that's what Other Games does.
True true.

We're all pessimists.
Logged

Virex

  • Bay Watcher
  • Subjects interest attracted. Annalyses pending...
    • View Profile
Re: Tribes MMO
« Reply #14 on: October 25, 2010, 05:15:11 pm »

And we're right a surprising amount of times  8)
Logged
Pages: [1] 2