//Day 4\\
Shade's Standard Schedule, Day 3: THE DAY THAT I BEHELD DIVINITY
EMPEROR SHADE DECREES THAT EVERYONE SHALL HAVE PLUMP HELMETS AND BEER FOR BREAKFAST, WHILE HAVING HARDTACK AND RUM FOR LUNCH AND DINNER. ALSO START MAKING ME A THRONE.
3 Hours of Survival - Breakfast, Lunch and Supper.
-I carefully consider Etur's offer and request, but tell him to get back to me later.
-I stare blankly at Torish. Ral only gave me the authority to hand out rations. I had not even considered taking over the textile industry. If I could do that, why stop there? All the world is there for the taking... I tell her that I trust her judgment and she should do whatever seems best. Also flirt with them NO NOT AGAIN
-Get to know Irony. They may be a doltish Metal, but I can sense something deeper.
-I also support Arkon's bid.
13 Hours of Work
1 Hour - Clean off the rust and sharpen the point of my pick with a Whetstone until it is a deadly weapon once more.
11 Hour - Grab a Stone Block and set up a Brewer's Workshop. Steal tools from the round-rock Mechanics Workshop. Use Plump Helmets to make as much delicious booze as possible.
1 Hour - Go take records of the day.
8 Hours of Revival - Sleeping at night, waking at dawn.
Starting at dawn (6am)
OOOOOOOOOOOOOOOOOOOOOOOO
(May change in event of wounding, combat, incarceration or insanity)
SQUAD BROKEN
Survival - Communications and Rations for the day...
Work - Spending the first hour of the day, Shade grabs one of the three Whetstones, on closer exception, even they are not of great quality and by her best estimate would only be able to sharpen two tools/weapons before the abrasive surface that allows for the sharpening to be removed and the stone useless. Moving to the river Shade began to run the Pick against the stone...
Skill Required:: Weapon Smithing
Item Used:: Low Quality Whetstone (2 Uses)
Difficulty:: Easy
It took around an Hour to finish Sharpening the Pick but it no longer had any Rust remaining on its surface and the point of the tool was quite sharp, perhaps now Shade could Mine something...
With the pick sharpened Shade moved onto the days true task. Colleting one of the StoneBlocks from the Masons Workshop, and after looking for a set of tools at the Rough Mechanic's Workshop and not finding them (They are in Vallan's hands) She began to build a Set Brewers Workshop near the tent, taking about an hour to set it up, Shade grabbed one of the Empty Barrels left over from the food eaten for fermentation. She soon remembered that it took two units of the plant type to make a bottle of booze and a Barrel could hold 10 bottles each and finally it took about 2 hours to brew one unit of booze. Sadly they would need bottles to distribute the booze and cups to drink it, Dwarves had long passed the times of dunking one's head into the barrel, too many hairs and lice in their booze kinda changed that...
Skill Required:: Brewer
Item Used:: 2xPlump Helmets/1x Barrel (0/10 Volume)
Difficulty:: Average
It took a while to set it up before the Plump Helmets began to breakdown and turn to the mush, after 10 hours she had enough for 3 Units of booze, pouring the mushed Plump Helmets into the barrel to let it ferment, it was only then that she remembered that it would take 3 DAYS before the booze could turn to Wine and that time that she filled the barrel with more ingredients that the timer reset.
The Day ended for Shade by finishing up the Records on what had been done during the day with all the things that have changed. None the less this practice was becoming natural to her...
Skill Required:: Record Keeper, Organiser
Item Used:: Nothing
Difficulty:: Automatic
Revival - Night came and all remained calm, perhaps even after 4 days their presence here was still undiscovered...
New Skill Leveled up - Dabbling Weapon Smith gained - 4Exp added - 496Exp to Next level.
Novice Brewer Trained - 30Exp gained - 570 to Next level.
Novice Record Keeper Trained - 10Exp gained - 540 to Next level.
Novice Organiser Trained - 10Exp gained - 580 to Next level.
Adequate Miner - 678 to Next level.
Novice Diagnostician - 584 to Next level.
Adequate Wound Dresser 684 to Next level.
Dabbling Observer gained - 470Exp to Next level.
Adequate Cook - 700 to Next level.
2x Plump Helmets
1x Empty Barrel
1x Stone Block
1x Low Grade Whetstone (2 Use > 1 Use)
1x Copper Pick
Plump Helmet Wine Barrel (3/10) 3 Days to Ferment.
"Good Friends" Sam
+ Vallan
+ Akron
- Etur
++ Irony
+ Torish
I hope that this new system is better...
Arkon's schedule for day 4:
3 Hours of Survival - Breakfast, Lunch with Sheg, and Supper, socialising when possible. Eat what I want and have the record keeper track it, as opposed to the Shade choosing what I eat (although metagame that's still fine). Additionally, gently remind Shade that we're still all equals here. With general consent from the others, assume the roles of sheriff and militia commander to ensure proper dwarven order and safety.
7 Hours of Work: Training Sheg and playing with Sheg; getting him to try to catch me (i.e. practise dodging while training the dog).
-3 Hours of Lesser Work: Take a whetsone and begin sharpening tools - first my axe, then my pick (which I will swap with the miner's), then my other axe (which I will swap with the woodcutter's), while keeping watch as usual.
-3 Hours of Lesser Work: Attempt to continue butchering (while keeping watch as usual).
7 Hours of Revival - Sleeping in the evening and at dawn.
My colour-coded day:
OOOOOOOOOOOOOOOOOOOOOOO
Question to other dwarves:
Arkon would like to become the outpost's military and judicial figure, for the good of all, simply because he feels he is most capable of meeting the jobs' requirements. Does anyone oppose him in either of these roles?
Survival - Communications and Rations for the day. Turns out that Shade IS the Record Keeper, and had assumed the position on the first day...
Day Work - Early in the morning you begin to train Sheg with some methods that would be bother a way of training him at war and as well as keeping the dogs attention long enough to get it through to him, perhaps, but none the less, avoiding a puppy and its boundless energy from the sharing of the food that his master had been eating will be difficult.
Skill Required:: Animal Trainer, Dodging
Items Used:: Nothing
Difficulty:: Average
At first the Pup enjoyed his Master playing with him, chasing after him tirelessly, even when his master dodge away from his pounces he kept chasing again and again, for the first 5 hours the puppy was going well until either he began to tire or something caught his attention cause the pup turned away and returned to the Tent to drop down outside the flap panting. Needless to say there was nothing more that Arkon could do for the remaining 2 hours other then get the pup something to drink...
Sheg - Puppy - Training to Wardog. 8%, Basic Training. 14%
Night Work - Collecting one of the whetstones and the one that Shade had used earlier that morning, Arkon headed down to the river carrying both of his axes and one of the picks from the wagon. Kneeling before the river he began to Sharpen the weapons and tool.
Skill Required:: Weapon Smithing
Item Used:: Low Quality Whetstone (2 uses), Low Quality Whetstone (1 use)
Difficulty:: Easy
Unsure on the correct method he spent a while attempting to use the worst of the two and began to scrape the Axe against it, but even after 3 hours he couldn't work it out though, time and time again he scraped it against the stone before suddenly it shattered outright without even removing a bit of rust from the Axe. Shaking his head he returned to the Tent with the three tools and the remaining Whetstone...
Having had little success in Sharpening anything, Arkon turn his attention to the Deer Corpse that he had attempted to cut up the day before, its a good thing the air around their site was quite cool during the day and cold at the night else the corpse would have started rotting by now. Lifting the carving knife he set to work on the Rough Butchers Workshop that the Wagon had become...
Skill Required:: Butcher
Item Used:: Nothing
Difficulty:: Challenging
Having attempted this before he thought he could do it again, but this time it went bad, on the second attempt the knife cut that had been planned to separate the skin from the muscle began to cause the hide to become damaged and he hadn't even begun to remove the skin from the meat. It COULD be salvaged but perhaps by someone better then himself. The Patrol was peaceful, perhaps he didn't need to do this due to the Heavy Fog that covered the area and would most likely remain here for a Month or two like they had first though, but one can never be too careful...
Revival - Sleep was relaxing...
Dabbling Animal Trainer Trained - 32Exp added - 443Exp to Next level
Dabbling Butcher Trained - 2Exp added - 492Exp to Next level.
New Skill Leveled up - Dabbling Weapon Smith gained - 0Exp added - 500Exp to Next level.
Competent Dodger - 18Exp added - 782Exp to Next level.
Competent Shield User - 800Exp to Next level.
Adequate Axedawrf - 667Exp to Next level.
Novice Armor User - 600Exp to Next level.
Novice Swimmer - 600Exp to Next level.
Dabbling Diagnostician - 496Exp to Next level.
Dabbling Fisherdwarf - 495Exp to Next level.
Dabbling Woodcutter - 499Exp to Next level.
Dabbling Observer - 450Exp to Next level.
1x Low Grade Whetstone (1 Use) > Shattered
Nothing was sharpened.
Deer Corpse Hide damaged - 75% of being ruined.
++ Shade
++ Vallan
++ Etur
+++ Sam
++ Irony
++ Torish
You just had NO luck with the Whetstones, the last one was a Crit FAIL! It was a good thing I was using the worst first else you would have lost a full stone in one go...
The Training though, the first one was a Crit at 3x the amount. Anything over 2x gets an exp boost from it. Though the last 2 were Crit Fails. Loosing you Exp, yeah I punish Crit Fails with Exp Loss. Normal Fails give exp so don't worry...
3 hours survival: Talk to shade while eating (see below).
8 hours revival
8 hours threshing: Find (or create, if needed) an unused "workshop" and start turning rope reeds into thread.
5 hours farming work: Plant seeds. Fisher berry seeds have a priority.
OOOOOOOOOOOOOOOOOOOOOOOO
To Shade: "I'll be ready to begin weaving tomorrow, while I wait for an underground plot of land to be available. I'll still be performing my more important duties, of course. Is there anything in particular that we need, or shall I make some fine socks to trade back to the Mountainhomes?"
Survival - After a quick chat with Shade, Torish collected her Rations for the day. Needless to say She had a plan...
Work - The best place to Thresh the thread out of the Ropereed plants is to make a Farmers Workshop. Collecting a Mined Stone she set the Basic Farmers Workshop near her above ground farms, she went back to the Tent and collected all the Ropereed that she had harvested from the land already. An hour later after settling in, she did the maths. It would take an hour to turn one Ropereed to two threads and would gather two seeds from the job...
Skill Required:: Thresher
Item Used:: X(1xRopereed = 2x Ropereed Thead/2x Ropereed Seeds) X being the amount used
Difficulty:: Average
It was amazing how bad one could do something on your first attempt. Two of the Ropereeds were Shreaded to nothing, even the seeds were lost in the process somehow, but after struggling with it over 7 hours she achieved to thresh two Ropereeds, resulting in 4 threads and 4 seeds.
After all that struggle with the Threshing though she took up the Fisherberry seeds and Ropereed seeds and begun to plant them into the fields. It would take 3 hours to fully plant a 3x3 farmland but considering the amount of seeds that she had, she could easily plant them all in under that...
Skill Required:: Farming
Item Used:: Seeds (4 Fisherberry, 4 Ropereed), Shovel (Equipped)
Difficulty:: Easy
Amazingly after finishing planting the Fisherberries in under an Hour and a half and starting on the Ropereed, Torish was able to extend the amount of seeds she had to end up planting all 9 plots. So not only did she plant them in the same time but also was able to double their amount. Sadly the Fisherberries will take around 2 months to fully mature enough to harvest while after 2 months of growth on the Ropereed it will only be mature enough to harvest in an extra 2 weeks so in total taking 10 Weeks to mature enough to harvest.
After finishing planting though she returned to her workshop to try again with two more Ropereeds...
Skill Required:: Thresher
Item Used:: X(1xRopereed = 2x Ropereed Thead/2x Ropereed Seeds) X being the amount used
Difficulty:: Average
Able to work well after calming down and doing some planting, she was able to get 3 threads out of the first Ropereed and 2 from the second...
Revival - After all that work, sleep was a welcome experience. Perhaps next time she Threshes though she will do better...
Novice Thresher gained -18Exp added - 582Exp to Next level.
Proficient Farming trained - 114Exp Gained - 782 to Next level
Adequate Brewer - 600 to Next level
Adequate Cook - 600 to Next level
Dabbling Herbalist 369 to Next level
4x Ropereed
4x Fisherberries Seeds
4x Ropereed Seeds
1x Mined Stone
9x Ropereed thread.
4x Ropereed Seeds
4x Planted Fisherberries 8 Weeks.
9x Planted Ropereed 10 Weels.
++ Shade
+ Vallan
+ Akron
+ Sam
+ Irony
+ Etur
WARNING!!!! You have 2 hours spare, please do something!!! Else they will be put into Idle time...
3 hours of Survival.
2 hours of Work: Irrigating a 3x3 plot for Nirur.
6 hours of Work: Making mechanisms.
1 hour of Revival: While having a break at the same time with Shade's lunch, discuss their future throne and my humble request(see below).
6 hours of Work: Making a throne for Shade, if they promise to reveal two inches below their chin whenever I ask them to. It's too darn creepy when you don't know whether the dwarf that tells you to undress is still dwarf, and not some beardless thing that grows tentacles in the full moon. Never trusted them naughty doctors.
Or, if Shade disagrees, continue making mechanisms.
6 hours of Revival: Sleeping.
OOOOOOOOOOOOOOOOOOOOOOOO
Survival - Collecting ones rations for the day, only to join Shade before lunch for a little Conversation.
Morning Work - Just after Breakfast Etur heads down to the Farms with the shovel he used when he dug through the soil at the excavation site. Cutting small channels between the plots he attempted to dig towards the river to get an Irrigation system running for the Plots. Perhaps this would increase the growth time when done. He guess that it would only take 30mins to dig a tile, so shifted his direction towards the nearby river to start there instead.
Skill Required:: Mining
Tools Used:: Shovel
Difficulty:: Easy (Soil)
Spending only 2 hours on it, he was only really able to get four tiles away from the river, starting one tile short from the water itself, but for some reason it was only because he powered through the first 30mins and digging 3 tiles before starting to slip up as the ground was muddy. Slipping over an hour into it, perhaps this wasn't actually a good idea. None the less there is now a channel leading 4 tiles away from the river.
Day Work - Working in the Mechanics workshop, he began to collect the stone he had mined before and started to make some Mechanisms. They would take about 3 hours to make each, but they were a good amount of gears of different shapes and sizes that the task verified the time taken. And due to getting so caught up in the work after lunch he forgot to see Shade about his offer when She had told him to come see her after she had thought about it...
Skill Required:: Mechanic
Item Used:: 1x Mined stone = 1 Mechanism
Difficulty:: Average
Working tirelessly even after forgetting to get back to Shade after lunch and working non stop for 12 hours in total, he was able to produce 8 Mechansims from 4 Mined stone, doubling the amount he thought he was going to get and actually getting 4 out of the the Large Mined Stone he used first. It was amazing work considering that he had forgotten what he was originally planning, maybe tomorrow...
Revival - Sleep came in the end of the day, and as with the days before, they were peaceful...
Skilled Mechanic trained - 40Exp Gained - 860 to next level.
Dabbling Miner Trained - 12Exp gained - 8Exp to Next level.
Competent Carpenter - 800 to next level.
Competent Masonry - 792 to next level.
Dabbling Herbilist - 492 to Next level.
8 x Mechansims ; 1x No quality, 3x -Well-crafted-, 3x +Finely-crafted+, 1x *Superior quality*
+++ Shade
++ Vallan
+ Akron
+ Sam
+ Irony
+ Torish
Warning, There is some RP posts happening after people post actions, if you do not respond to these posts that matter, I will move on with basic work. If you have no alternative yourself, you idle.
3 hours survival:Eat.
18 hours revival RECOVER!
3 hours work: butcher!
OOOOOOOOOOOOOOOOOOOOOOOO
Revival - Now that you can sort of move around, you were able to feed yourself with the rations provided.
Late Night Work - Waking up from his Sleep, Sam hobbled out to the Wagon where he sees Arkon putting down the Skinning knife in the last attempt to skin the Deer Corpse. Informing the Warrior that its ok, its harder then it looks picks up the knife and attempts to salvage the skin, taking extra care to not damage it any further. While normally it would be an AVERAGE Task, the beginngers attempts have made it difficult, starting at the wrong points and cutting with the wrong method, while Sam himself isn't a skilled butcher, he did know the finer things as he began to slide his knife under the skin...
Skill Required:: Butcher
Item Used:: Nothing
Difficulty:: Challenging (Using extra time, lowered to Average)
Finally after taking as long as possible to remove the skin he succeds in taking it off, while the muscle and fat will keep the meat itself safe from the elements (even with the temp) he cast an Single Dwarf tent over it to keep itself before taking a closer look at the Skin to see how badly damaged it is, and if they could use it or not. Luckily it wasn't too badly damaged and he hung the hide over a low level branch nearby, though a Tanners Workshop would have a proper place to dry the hide, this will have to do for now...
Compentent Butcher Trained - 8Exp gained - 792 to Next level.
Dabbling Wood Crafting - 461 to Next level.
Adequate Ambusher - 755 to next level.
Adequate Crossbow - 770 to next level.
Skilled Dodger - 885 to next level.
Dabbling Wound Dresser - 492 to Next level.
Wound is Wrapped and Healing - Wrapping needs replacing.
Severity lowered - Lightly Wounded - Scar Forming
Work can resume as normal.
Deer Skinned, Meat and Deboning need to be done.
Deer Hide hanging in nearby tree, will take 2 Day to dry.
Falling in Love + Shade
+ Vallan
++ Akron
+ Etur
+ Irony
+ Torish
Taking extra time will lower the level but there needs to be half the time extra deicated to it before it is possible...
Vallan gets up early to be working as soon as day breaks
2 hours Survival: gather the days rations and eat them as necessary
16 hours Major Task : Carpentry; finish the half-done entrance door and the rest beds. Make boards as/if necessary, use the new block as the workshop if possible.
6 hours sleep.
"If you're gonna be weaving Ill take some proper dwarven clothes over these rags, starting with a coat ...and ending with an extravagant hat."
Survival - Waking early with a mild cold and grabbing his Rations from the Tent before anyone else wakes allows him to get a head start over everyone.
Work - First things first though before returning to the Workshops, he dashed off to the old Rough Workshops and collected his Half Made Door, which had luckily not taken any damage of the night or two that it was lying there. On returning to the Workshops he collected a Stone block from the Masons to be used in upgrading the Carpenters from the Prepared Workshop it was to a Set Workshop, the nice and smooth flat workbench would allow him to get the clean cuts he needed. After an hour of upgrading the Workshop, he pulled the Door onto the bench and returned to work on it...
Skill Required:: Carpentry
Items Used:: Halfmade Door, Toolset (equipped)
Difficulty:: Average
It ended up taking him only an Hour to finish, but no matter how much skill he used to make it a good one, it just came out a plain ordenary door. Nonetheless, not letting this stop him he moved onto making some Beds for the others. Remembering right it took him an Hour to make a single Part and it took 5 Parts to make a Bed. If he worked well he should be able to make some today...
Skill Required:: Carpentry
Items Used:: X x Log = 5 Parts = 1 Bed, Toolset.
Difficulty:: Challenging
After striking through the day making the parts for the beds he worked non stop, well except to drag the logs from the stockpiles to the workshop each time he finished the parts needed to make the bed. Which turned out to be Twice. Two new beds were near the workshop, ready for a dwarf to sleep in it, it seemed that after getting into the work things just started to slot together quite quickly and not one peice went wrong. In fact, you could say one bed was perfect in every way...
Revival - With the Cold begining to bother him, he tucked himself into his bedroll, using one of the spares as an extra cover in attempts to stay warmer...
Skilled Carpentry Trained - 50Exp gained - 814 to next level
Adequate Mechanic - 700
Novice Trapper - 600
Novice Leatherworker - 600
Novice Thrower - 600
Novice Mace - 600
1x Half Finished Door
2x Logs
1x Wooden Door, No Quality
2x Beds; 1x ☼Masterful☼, 1x ≡Exceptional≡
+ Shade
++ Etur
+ Akron
+ Sam
+ Irony
+ Torish
6 hours Revival (sleep, with puppy and kittens curled up on/next to me)
3 hours Survival (hour for each meal plus some drinking, share bits with puppy)
8 hours attempting to find/craft a proper whetstone
7 hours sharpening axe if whetstone is successful, chopping more trees if not (or if I finish my other tasks ahead of schedule)
Also approve of Arkon's bid for militia captain and sheriff.
Survival - Enjoying the best out of the rations as possible, and sharing the food with his puppy, Irony looks towards his day.
Work - It only took him a moment to find the Whetstones that were in the tent, grabbing one of them he disappered to the river with Shade as he too sharpened his Tool of his trade, the Axe. Seeing Shade have a degree of seccess he followed the same method as best he could...
Skill Required:: Weapon Smithing
Item Used:: Low Quality Whetstone (2 Uses)
Difficulty:: Easy
An hour later, both he and Shade rose to their feet with their newly sharpened Weapons. Handing the Whetstone over to Shade whom was heading back to the tent and offered, Irony went into the woods and started his days work. Spending 14 hours out there cutting down these monsters he calls trees...
Skill Required:: Woodcuting
Item Used:: Copper Battle Axe
Difficulty:: Challenging
It took a while after the first one fell but the day ended with him bringing down Two trees in total. Good work against the hard wood of these Pines out here...
Revival - Sleeping with a Puppy at your feet and kittens all over your face and in your beard is actually more peaceful then it sounds...
New Skill Leveled up - Dabbling Weapon Smith gained - 4Exp added - 496Exp to Next level.
Adequate Woodcutter Trained - 30Exp gained - 564 to Next level.
Adequate Metalcrafter - 600 to Next level.
Adequate Gemcutter - 600 to Next level.
Adequate Gemsetter - 600 to Next level.
Adequate Woodburner - 600 to Next level.
1x Low Quality Whetstone (2 Use > 1 Use)
1x Copper Battle Axe
1x Low Grade Whetstone (1 Use)
1x Copper Pick
+ Shade
+ Vallan
+ Akron
+ Sam
+ Etur
+ Torish