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Poll

So no one wants to know how I do this? Ok then, Quick question, Should I get boring with the Updates, putting in the Results and no Story???

Yes, it takes too long and it will be too big when I read it.
No, take all the time you need, I like the story that comes with each post.
Other:: I will PM you what I think you should do...
OH SHIT, AN OWL!!! ((PS: IF you are thinking of doing something like this, and want to know the Template, PM me))

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Author Topic: Fortress Mode 2.0 :: Your life in a Dwarven Fortress ((Migrants always Welcome))  (Read 26638 times)

Nirur Torir

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I'm really sick of this hardtack.

3 hours survival
7 hours revival
2 hours cooking: 3 meat + 8 plump helmets + 10 hardtack + 2 ratweed stew. I'll be taking as much time as needed to remove the seeds before cooking. As this will be made in the early morning, we should all have warm meals for breakfast tomorrow, and then leftovers for later meal(s) in the day. Hopefully we'll be able to each cut an hour of eating. (I imagine it to be a bit like stewed tomatoes, with meat thrown in for good measure.)
1 hour rest/survival: Play with my kittens, Favor and Hope. I'd rather not cook in the dark immediately after waking up.
2 hours preparing a kitchen: Do not use tools as part of the workshop, but gather any wood that might be needed.
9 hours tailoring: I craft a hooded cloak for myself.

OOOOOOOOOOOOOOOOOOOOOOOO
« Last Edit: November 06, 2010, 11:41:10 pm by Nirur Torir »
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Shade-o

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  • It's my greatest creation yet!
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-Stockpile Updated-

Shade's Standard Schedule, Day 6: THE DAY THE FOOD WAS ET

EMPEROR SHADE DECREES THAT EVERYONE SHALL HAVE PLUMP HELMETS AND BEER FOR BREAKFAST, WHILE HAVING HARDTACK AND RUM FOR LUNCH AND DINNER. UNLESS THERE IS SOMETHING BETTER TO EAT.

3 Hours of Survival - Breakfast, Lunch and Supper.
13 Hours of Work
1 Hour - Perform medical assistance on Sam.
12 Hours - Use my sharpened pick to carve into that cliffside excavation, if I'm working on the cliff edge wear safety gear.
1 Hour - Go take records of the day.
8 Hours of Revival - Sleeping at night, waking at dawn.

Starting at dawn (6am)
OOOOOOOOOOOOOOOOOOOOOOOO

(May change in event of wounding, combat, incarceration or insanity)

CAN YOU SMELL WHAT THE ROK IS COOKING
« Last Edit: November 07, 2010, 02:38:22 am by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

IronyOwl

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We're getting there... it'll also seem a lot faster when we shift to weekly. We're doing 1/7th the work per turn right now.

6 hours Revival
3 hours Survival
2 hours using a whetstone on Arkon's axe
13 hours attempting to find suitable rocks for whetstones, and turning them into whetstones if they need a proper shape
« Last Edit: November 07, 2010, 05:13:45 pm by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

HmH

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Scheme of the farms. Distances to river and cliff aren't specified in the scheme. River is 1 z-level higher than the farms' top level, so it won't flood us.

1.5 hours of Survival
17.5 hours of Mining - continue digging out the first room. If the first room is finished, start working on the drain. There are 13 tiles left for the first room, 13 for the drain, and 14 for the shelter, so it's 40 in total.
5 hours of Revival

Samthere

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With regards to the new writing style, without the descriptions it's very difficult to tell what happened. I'm not saying you need to write out the stories like before if it's stopping you posting, but a little message like "in the first hour he mega-failed, but in the second hour he succeeded" would make it much easier to read hopefully without making too much work for you.



Samthere, you want me to sharpen things for you? :P

Yes please, I'll give you my second axe and the whetstone to work with. And a hearty pat on the back for being so helpful in keeping our military in good order! Also, we've only got one whetstone with one use left (yeah, I wasted a couple :P), so you might want to take an hour back.



Arkon's schedule for day 6:

3 Hours of Survival - Breakfast, Lunch, and Supper; eat things that Shade didn't 'decree' but tell Shade about it so she can still keep proper records. Socialise when possible.

7 Hours of Work: Getting Sheg to chase me, as yesterday (basic training and dodging skill).
6 Hours of Work: Pretend the trees are attacking, practise shield-bashing and blocking from imaginary branch attacks; patrol every half hour.

7 Hours of Revival - Sleeping in the evening and at dawn.

My colour-coded day:
OOOOOOOOOOOOOOOOOOOOOOO

Nirur Torir

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Quote from: Neyvn
3x Deer Meat
3x Boar Meat
Are these the "Two weeks of food for one dwarf" units, or the "one meal" units?
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Neyvn

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Quote from: Neyvn
3x Deer Meat
3x Boar Meat
Are these the "Two weeks of food for one dwarf" units, or the "one meal" units?
Hmmm, Well if it was a meal unit then that means that it would be only one day.... I might want to rethink that then, any suggestions???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

IronyOwl

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If we're normally going to be going by weeklong turns, it would probably be best to have all the food and such in weeklong increments.

In terms of how much food butchering an animal should give, it should definitely be a lot, given that you have to find them and kill them without getting hurt/killed, then take the time and effort to butcher them.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

FuzzyZergling

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I think that the meat off of a good sized deer could keep a dwarf fed for about 2-3 weeks.
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Samthere

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Estimating how many meals we can get from an animal:

According to this site, a deer yields about 50% of its weight as meat and a hog yields about 70%.

According to Wikipedia, the average weight for a wild boar is about 70kg (although in certain regions they grow much larger). For deer, the average weight is around 80kg (though this can vary a lot more than in boar, based on gender and general variety).

That leaves 49kg of meat from the average boar when properly butchered. 500g of meat is more than a hearty meal, so that means 98 meals from the average boar, feeding one dwarf for over a month.

The deer will give us 40kg of meat on average.

In addition, I don't think these sites included offal in their yield. As dwarves, we won't cringe at eating some prepared brain, intestines, etc, especially with the fare we're currently living on.
« Last Edit: November 07, 2010, 08:18:30 pm by Samthere »
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Cheddarius

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I was looking up some data for a potential zombie apocalypse yesterday, and found that an average adult male human has roughly 140,000 Calories' worth of energy. An athlete who exercises extremely intensely might consume about 7,000 Calories per day, so 5% of his body mass per day. Assuming dwarves are similar to humans (similar energy needs as a very hardworking athlete, shorter but heavier so similar weight): if a dwarf weighs about 70 kg, he'll need 3.5 kg of meat per day, meaning 14 days or 42 meals.
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Samthere

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I don't think an athlete's lifestyle best represents the work of our dwarves; athletes are trying to go all out, and our dwarves will just be doing what they need to complete their tasks.

That said, I didn't really consider the physically demanding lifestyle, so lunch and dinner should probably be doubled (in theory; what we consider a meal will be normalised in a moment). That means 2.5kg of meat for a dwarf for a day, meaning just under 20 days of food, which we can then expand to 60 meals from an average boar.

Cheddarius

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Well, the recommended intake, 2000 Cal, is clearly less than what a dwarf would have to eat - most people do no physical labor at all, just walking around, typing, etc. If anything, dwarves would work harder than athletes. Take, for example, Michael Phelps, who has a 12,000 Calorie/day diet. He trains about five or six hours per day. If we look at your last turn, you've trained double that. True, Phelps probably trains really hard, but the point remains that dwarves work all day, every day, smithing, mining, etc. So I think the athletes' heavy training and the dwarves' constant training should balance out, roughly.

Still, 20 days seems reasonable; it's close enough to my estimate of 14 days that it doesn't seem like it would be surprising.
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Samthere

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But we're not training to make our muscles as powerful as they can possibly be. Most of axe training wouldn't be using all of my body as hard as I could. It'd be focussing on the motion of the weapon, technique, etc. Not that there's not muscle training involved, just that it's not usually the primary aspect the way it is for an athlete.

Additionally, a miner won't be spending all of their hours hacking away at the rock. They'll be spending a good amount of time making sure the surroundings are stable, and analysing the rocks for the ideal place to strike.

Think how much time goes into cutting down a tree that isn't hacking at the trunk. Scoping out the area, clearing a path, figuring out where you want the tree to fall, etc.

Dwarves are, after all, creatures of immense skill. They're not just brute-forcing their way through their tasks, they're taking time to figure the right way to place their strikes, making the jobs take less time and less work.

Neyvn

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This is what I am after. I don't want to be just logging numbers at you guys I want discussions and shit...
This keeps me entertained with the idea of this game...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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