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Author Topic: Two days and I still can't find a decent embark site...  (Read 897 times)

oso

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Two days and I still can't find a decent embark site...
« on: October 24, 2010, 01:10:08 pm »

I need some help here, I'm spending all my free time finding a site instead of plundering the earth :(

I don't think I'm asking for much here:
3x3
Flux
Steel
Trees are a plus but not necessary
Gobos (and hopefully elves)
no aquifer (modded them out but seems to be causing problems)
All surroundings must be terrifying (either no multiple surroundings, or multiple terrifying biomes)
Not on a glacier (last few games were on glaciers, looking for something new)

There is a glitch with multiple surroundings that makes them screw up so all surroundings have to be terrifying. I've spent the last two days generating new worlds and scouring them for sites. Most terrifying surroundings are oceans and mountains which can't be embarked on. After removing aquifers I tested embarks on places where there would have been aquifers and everything seemed to be working fine. However, the four or five out of around 30 maps that have had a decent embark location have either crashed to desktop on embark, or had severely distorted terrain. I don't really know how to use the advanced parameters for world generation so I've just been using the sliders. I leave everything on default except for beasts and savagery which I max. I then manually search and use the search function for terrifying sites at medium altitude. I have been denied at every turn :( I gave up on DF for the first time last night in frustration after repeatedly finding a site, preparing carefully, then crashing to desktop or finding the site riddled with glitches... This morning I woke up and realized I wasn't going to get off the hook that easily and still needed to play DF lol.

So if anyone has some suggestions for world gen parameters or a way to embark on only mountains I'm all ears. Mainly though if someone has a region containing a site with all of the things above and could upload it to rapid share I would be eternally grateful. I'm using the most recent version of DF without any mods or graphics packs. I'm off to work now, I'll check back when I get home, any help would be appreciated.

-oso
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Fayrik

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Re: Two days and I still can't find a decent embark site...
« Reply #1 on: October 24, 2010, 01:39:28 pm »

Gobos (and hopefully elves)
So if anyone has some suggestions for world gen parameters or a way to embark on only mountains I'm all ears.
I'm afraid such an embark is impossible, since mountain only embarks automatically rule out any chance of neighbouring civilisation.

Personally, I'd design a world using parameters to add high drainage and high evil, etc.

As for not on a Glacier, I can sympathise with that, but it seems to me that a majority (by far not all though) of evil biomes will land in glaciers.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Clover Magic

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Re: Two days and I still can't find a decent embark site...
« Reply #2 on: October 24, 2010, 01:46:21 pm »

Something like this?
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EddyP

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Re: Two days and I still can't find a decent embark site...
« Reply #3 on: October 24, 2010, 02:04:33 pm »

Could you compromise on the terrifying and go for haunted? Terrifying provides evil creature in my experience, whereas haunted produces undead (inc. skeletal) which can be worse, especially if you embark on a stream.

Seven dwarves. Two dogs. One skeletal sturgeon.

Guess who won?
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Shoku

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Re: Two days and I still can't find a decent embark site...
« Reply #4 on: October 24, 2010, 02:31:56 pm »

You can go setting the desired evil square count in medium regions very high before world gen. Tends to give lots of haunted forests and such.

Plus if you mod the flux stones to be igneous intrusive you'll find them with granite, gabbro, and diorite for all your metal needs. (It's a little more trouble melting down hematite to get iron than, say, magnetite, but with vein abundance in the game as it stands you can surely find plenty.)
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Please get involved with my making worlds thread.

oso

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Re: Two days and I still can't find a decent embark site...
« Reply #5 on: October 25, 2010, 12:16:35 am »

Something like this?

:O YES! But... have you tried embarking there? I have seen that at least 5 times in the last two days only to have perpetual ctd or glitched out terrain. If that embark works can you upload it to rapid share for me?
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