This is my first real attempt at modding under the new version. Yeah, it took me since April. Anyway, I'm trying to make a creature with differently colored blood; but instead of just changing the blood's color, I want the blood color to be random for every individual creature, the same way hair and eye colors work. I tried adding this down with the appearance templates-
[SET_TL_GROUP:BY_CATEGORY:ALL:BLOOD]
[TL_COLOR_MODIFIER:ORANGE:1:AMBER:1:SAFFRON:1:GOLD:1:LEMON:1:OLIVE:1:YELLOW:1:LIME:1:CHARTREUSE:1:MOSS_GREEN:1:GREEN:1:EMERALD:1:JADE:1:AQUAMARINE:1:TEAL:1]
[TLCM_NOUN:blood:SINGULAR]
-copied from the hair-color model, with a good spread of colors. But it doesn't appear to do anything, all the blood splatters are still dark red. I don't know where exactly the issue is, since there's also no way (that I know of) to make the game actually say what color a blood splatter is. I know for instance that trolls have Aqua blood from this-
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:AQUA]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
So, I need to work a randomization in there somewhere, if it's actually possible to randomly color blood, and I don't see why it wouldn't be. It would also be nice to append a creature's blood color somewhere in the visual description. I'm in way over my head with these raws - any hints?