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Author Topic: Community Patch - RAW Bugfixes  (Read 5169 times)

Ockad

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Re: Community Patch - RAW Bugfixes
« Reply #15 on: October 28, 2010, 04:55:53 am »

Magnificent. Mind if I implement these fixes for my mod Dwarf Mustard?

zilpin

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Re: Community Patch - RAW Bugfixes
« Reply #16 on: October 28, 2010, 11:32:00 am »

Of course, feel free.
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Quietust

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Re: Community Patch - RAW Bugfixes
« Reply #17 on: October 28, 2010, 01:37:04 pm »

(can be applied to an existing save, same goes for Quietusts diplomats fix).

I know that modifying a position definitely requires a regen, since entity positions are stored separately for each individual civilization - do positions added after worldgen actually get added onto existing civilizations?
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

zilpin

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Re: Community Patch - RAW Bugfixes
« Reply #18 on: October 28, 2010, 02:22:22 pm »

...do positions added after worldgen actually get added onto existing civilizations?

In my experience,  no.
And dfWorldTinker can't help you, either, so regen is unavoidable.

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TDSS02

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Re: Community Patch - RAW Bugfixes
« Reply #19 on: October 30, 2010, 08:53:49 pm »

Anyone ever manage to get the DM working?
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Quote from: piecewise on March 14, 2010, 06:22:02 am
  Dwarf Fortress: Beat children with children.

zilpin

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Re: Community Patch - RAW Bugfixes
« Reply #20 on: October 30, 2010, 11:19:06 pm »

Me, every time, for newly genned worlds.
Two lines added, three removed.
If anyone doesn't have it working, post you whole Dungeon Master block here, and I'll help where I can.
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Sphalerite

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Re: Community Patch - RAW Bugfixes
« Reply #21 on: October 31, 2010, 05:08:43 am »

Does getting the DM to appear with this mod allow exotic animals to be tamed and bred?
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dennislp3

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Re: Community Patch - RAW Bugfixes
« Reply #22 on: October 31, 2010, 08:12:48 am »

considering thats the whole point of the DM....I hope so lol
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zilpin

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Re: Community Patch - RAW Bugfixes
« Reply #23 on: October 31, 2010, 01:21:19 pm »

Does getting the DM to appear with this mod allow exotic animals to be tamed and bred?

Does for me.  Once I assign the DM, I can tame exotics.
I did not test taming for unassigned DM, or for a DM with no assignment tag (i.e. a new embark has one assigned automatically).
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TDSS02

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Re: Community Patch - RAW Bugfixes
« Reply #24 on: October 31, 2010, 02:10:00 pm »

Nice, thanks Zilpin im guessing that same method would work on the other nobles to? (Hammer, tax collector etc..)
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Quote from: piecewise on March 14, 2010, 06:22:02 am
  Dwarf Fortress: Beat children with children.

anallyst

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Re: Community Patch - RAW Bugfixes
« Reply #25 on: October 31, 2010, 07:58:13 pm »

how about using goblin skeletons for bone production ?
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1180#c5991
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zilpin

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Re: Community Patch - RAW Bugfixes
« Reply #26 on: November 01, 2010, 01:08:37 pm »

Nice, thanks Zilpin im guessing that same method would work on the other nobles to? (Hammer, tax collector etc..)

Does for me.  Awaiting reports.
I have not had my assigned tax collector try to collect taxes (small fortresses, not playing much due to all the other serious bugs getting on my nerves), but the hammerer does his job.

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zilpin

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Re: Community Patch - RAW Bugfixes
« Reply #27 on: November 01, 2010, 01:46:08 pm »

how about using goblin skeletons for bone production ?
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1180#c5991

The only way to let it happen is to let Dwarves have no ethic against mutilation of sapient species' bodys.
Considering the impact on trading with Humans who have that ethic, I'm wary from changing.

Decomposition of skeletons (or lack thereof) can not be addressed in the raws, either.

Unsure if a custom workshop could be used to simulate some of this, though.
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Toastergargletop

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Re: Community Patch - RAW Bugfixes
« Reply #28 on: November 01, 2010, 07:15:43 pm »

another work around for the DM is to just make all creatures [PET] and loose the exotic part.  I modded my RAWS to have EVERY creature as a pet and trainable.  it is so awesome.
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MMad

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Re: Community Patch - RAW Bugfixes
« Reply #29 on: November 02, 2010, 03:50:26 am »

Good idea, this thread. :) One suggestion, though: for each proposed fix, please consider making explicit exactly what the problem is that it will fix. For some who hasn't played the game in a while, it's not obvious what (for example) the problem with whips/scourges is.
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